VideoSmile Super Cinema 4D 2021, RUS

Year of issue : 2018
Manufacturer : VideoSmile
Manufacturer’s website : https://videosmile.ru
Author : Mikhail Bychkov
Duration : 43h. 30m.
Distribution Type : Video Tutorial
Language : Russian
Description : “Super Cinema 4D” – the most complete practical training course on creating 3D graphics and visual effects in the Cinema 4D program from the VideoSmile.ru team
Sample files : present
Video format : MP4
Video : MPEG-4, 1920×1080, ~ 1291 Kbps 30,000 fps
Audio : AAC, 2 channels, 128 Kbps

Content
Chapter 1. Introduction to Cinema 4D.
14 lessons (4 h. 11 min.)
The first chapter is an introductory mini-course on Cinema 4D. This chapter is intended for those unfamiliar with 3D graphics and Cinema 4D in particular.
In the lessons in this chapter, you will learn the basic concepts of 3D graphics and start Cinema 4D for the first time. Throughout this chapter, you will explore the interface and basic tools of this program. Learn the basics of modeling, texturing, animation, and rendering.
This chapter does not contain boring theory and all new knowledge you will receive in the course of practical work on creating a three-dimensional animated scene with a train.



Chapter 2. Interface, settings and basic functions of the program
8 lessons (1 h. 46 min.)
At the beginning of this chapter, we will analyze in detail the program interface, learn how to customize it “for ourselves”, and also study all the main panels and windows.
Next, we will figure out what our project can consist of. Let’s talk about the layer system and project hierarchy. As a result, a general idea of โ€‹โ€‹the project structure will form in your head. Let’s get to know the different tags and also talk about bindings. This chapter is basic for the entire course, as it shows techniques that are used on an ongoing basis in any project.
Finally, let’s install useful extensions for more productive work in the program.



Chapter 3. Parametric Modeling
14 lessons (3 h. 24 min.)
In general, modeling is different. If you need to create some kind of simple model, then it is best to do this using primitives, generators and deformers. Yes, you will be limited in your options, but you can very quickly create the necessary geometry by adjusting the predefined parameters.
This kind of modeling is undoubtedly easier and faster than polygon modeling (when you create geometry by working with polygons, edges and points).
In this chapter, you will explore all the parametric modeling tools that you will need in your future work.



Chapter 4. Deformers
14 lessons (1 h. 54 min.)
You probably already guessed that ordinary primitives (cube, sphere, cylinder, etc.) will not be enough to create more complex and effective three-dimensional scenes. The question arises, how to break out of the standard shapes and create something more interesting from primitives? This is where deformers come to our rescue.
Deformers are special tools that, as the name suggests, can deform geometry. Thus, we can modify any objects and create completely new geometry. You need to bend some object – here’s the Bend deformer, you need to twist something – the Twist deformer, if you want to explode something – the Explosion deformer.
In this chapter, we will look at the most useful and commonly used deformers that make it easy to create complex and custom models.



Chapter 5. Practice
1 lesson (42 min.)
In the previous chapters, you learned a lot. Now let’s try to consolidate all the knowledge gained with a practical example.
In this chapter, under the strict guidance of the author, you will create a complete composition with headphones from scratch based on splines, parametric modeling and deformers.



Chapter 6. Light and Shadow
4 lessons (1 h. 53 min.)
Light and shadow are important components of any composition, because they help us create truly realistic 3D scenes. It is enough just to correctly adjust the lighting of the scene and it can be immediately transformed.
This chapter gives you the most complete overview of all scene lighting options in Cinema 4D. You will get acquainted with all kinds of light sources, from the Sun to a regular light bulb. You will learn various parameters of light sources, learn to work with shadows, and also master techniques and tricks for lighting interiors and exteriors.
In the course of this chapter, we will collect a few lighting setups that will allow you to easily and quickly illuminate any model in the future.



Chapter 7. Materials and textures
10 lessons (3 h. 18 min.)
You probably already know that if you create a regular three-dimensional cube in Cinema 4D, it will be gray and nondescript. How to make this cube consist of a beautiful stone or glass? The answer is very simple: you need to create the appropriate material.
For many, content in Cinema 4D is a complex and confusing topic. But as you study this chapter, you will find that working with materials is a very interesting activity. In this chapter, we will go over all the methods for creating realistic materials, starting from the very basics. You will learn how to create your own materials from scratch and apply them to your objects. We will cover the creation of plastic, various metals, glass, and many other commonly used materials. In the lessons of this chapter, we will put together our own library of ready-made materials that you can use in future projects.



Chapter 8. Render in Cinema 4D
11 lessons (3 h. 1 min.)
After you’ve created a 3D scene, you need to render it to get the final image or video. How realistic and visually attractive the result you get depends on the choice of the render and its correct settings.
In this chapter, you will learn how to work with all standard renders: Standard Render, Physical Render, AMD ProRender. Let’s analyze the pros and cons of each of them, let’s see how to optimize the render settings so as not to wait for beautiful results for long hours. In addition, you will learn how to post-process your rendered material in After Effects, which will add even more realism to your work and make it even more attractive.



Chapter 9. Animation in Cinema 4D. MoGraph
18 lessons (5 h. 14 min.)
Cinema 4D is a very popular program among motion designers. Most of the motion graphics videos, which collect thousands of likes, were created in Cinema 4D and After Effects. How did she deserve such love? The point is that Cinema 4D has advanced functionality aimed at creating stunning animations. Especially worth highlighting is the MoGraph module, which is built into Cinema 4D. For the sake of this module, many CG artists and designers are starting to use Cinema 4D instead of other 3D software.
MoGraph is a separate block with tools to solve and automate complex animation tasks. Today, these tools are used in almost every animation video. In this chapter, we will look at all the most essential generators and effectors from the MoGraph block. Let’s put together some spectacular animated compositions from scratch. Let’s look at the principles of animation and working with the Timeline in Cinema 4D.



Chapter 10. Dynamics
10 lessons (3 h. 37 min.)
Few people know, but Cinema 4D has extensive capabilities to create realistic dynamics. In other words, in Cinema 4D, you can make objects in a scene interact with each other in a way that obeys the laws of physics. Objects can fall, bounce, bump into each other, and even break apart. However, they can be exposed to various forces, such as gravity, friction, wind, etc.
This chapter focuses on the dynamics and various physics simulations in Cinema 4D. Here we will analyze the interaction of solids, soft bodies, tissues and particles. Let’s see how to combine dynamics and MoGraph to create cool animation effects. This chapter will cover most of the practical examples, from creating realistic destruction to entire animation projects.



Chapter 11. Advanced Modeling
18 lessons (12 h. 25 min.)
In the previous chapters, we explored the basic modeling techniques in Cinema 4D. But this knowledge will not be enough to create complex 3D models. Therefore, in this chapter, we will delve deeper into the topic of modeling and master a number of advanced techniques that will help you create any model you can imagine.
The focus in this chapter will be on polygon modeling. With it, you will create a spectacular violin model. In the lessons in this chapter, you will learn how to create truly complex 3D models, as well as learn about the rules for creating a polygon mesh and how to avoid various unwanted artifacts.
This chapter was written by Georgee Dairon, a professional 3D artist. Georgee specializes in creating complex 3D models for various computer games. Georgee is also the admin of a large VKontakte community for Cinema 4D.



Bonus chapter. Render Octane
5 lessons (1 h. 24 min.)
A lot in three-dimensional graphics depends not only on the choice of a 3D program, but also on the choice of a suitable render. If you take a scene and render it with different renders, the results can be strikingly different from each other. In this case, not only the visual component of the final image may differ, but also the time that you spent on rendering.
Professional 3D artists and motion designers rarely use the standard Cinema 4D rendering and increasingly prefer third-party solutions such as Octane or Redshift. This is why we decided to write two bonus chapters dedicated to these renders. Octane Render is by far one of the fastest physically correct renders in the industry. With it, you can not only get amazing results in a matter of minutes, but also control how the scene looks, at all stages of work, which greatly enhances your creativity.
In this chapter, you will get acquainted with all the basic parameters of Octane and learn how to tune it in such a way as to get the most out of your scene and make it as beautiful as possible.



Bonus chapter. Redshift render
3 lessons (41 min.)
In this bonus chapter, we’ll talk about Octane’s main competitor, the Redshift render. Recently, many 3D artists prefer Redshift for its convenient features and stable performance. Redshift does a great job with complex scenes, which is why it is used to create CGI for world blockbusters. At the same time, Redshift is easy to learn, and even beginners can work with it.
The author of this chapter is Ivan Bezrukov, a professional 3D artist and motion designer. Vanya is the author of VideoSmile.ru and has been pleasing us with high-quality lessons for a long time.

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