Love What You See on NullPK.com? โค๏ธ

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

๐ŸŒŸ Donate & Support

Love What You See on NullPK.com? โค๏ธ

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

๐ŸŒŸ Donate & Support

Unreal Engine for Designers and Architects [RUS]

Year of issue : 2019
Manufacturer : Specialist
Manufacturer’s website : www.specialist.ru/course/unreal
Author : Epov Dmitry Andreevich
Duration : 17 hours 40 minutes
Distribution Type : Video Tutorial
Language : Russian
Description : Upon completion of the course, you will be able to:
navigate the Unreal Engine interface;
transfer objects and scenes from 3ds max with materials, lighting and animation to Unreal Engine;
manage objects in Unreal Engine;
create various objects in the Unreal Engine;
work with libraries of Unreal Engine objects;
create and edit materials in the Unreal Engine;
set your own lighting and edit transferred from 3ds max;
adjust the movement of the camera from the first person and along a predetermined path;
set up movement in virtual reality;
display the final product in the form of a series of images or a video;
display the final product as an interactive project with or without VR support

Content
Module 1. Basics of working with Unreal Engine. Project interface and file structure.

  • Epic Games launcher interface. Launching the Unreal Engine and accessing libraries.
  • Creation of a project in Unreal Engine based on a project template.
  • Exploring the Unreal Engine interface.
  • Creation of standard objects and operations with them.
  • Assigning materials to objects.
  • Adding light sources.
  • Adding library models.
  • Calculation of global illumination.
    Module 2. Setting up light and materials.
  • Transferring objects from 3ds max to Unreal Engine either one by one or the entire scene at the same time.
  • Editing materials and lighting, ported to the Unreal Engine project.
  • Changing the parameters of shooting cameras and exposure.
  • Installation of additional lighting and adding lighting effects.
  • Setting the rendering of global illumination.
  • Creation of your own materials in the Unreal Engine.
  • Management of the main components of materials.
  • The concept of Instance-materials, optimization of copying and editing of materials.
    Module 3. Video output and first-person control. Creation of an interactive project.
  • Explore the Sequencer tool.
  • Output of a series of still images.
  • Video output.
  • Configuring parameters in the first-person movement mode.
  • Setting up collisions with objects.
  • The concept of simple and complex collisions.
  • Output of an interactive project as an executable file for MS Windows.
    Module 4. Virtual reality tools.
  • Study of the capabilities of modern VR tools.
  • Connecting a VR headset to a PC.
  • Setting up movement in VR mode: normal movement and teleportation.
  • Project output in virtual reality mode.
    Module 5. Programming simple interactive interactions.
  • Learning the basics of the visual programming language Blueprints.
  • Methods for accessing the state of objects and light sources.
  • Methods for tracking user actions.
  • Creation of scripts to change lighting and materials.
  • Creation of scripts affecting the behavior of objects.
  • Output of an interactive project with the ability of the user to influence objects and lighting.
Torrent Magnet Url

Leave a Reply

Hey!

Welcome to Nullpk.com We Stand with Palestine. And here is All content for you to grow your self to next level. so be kind with others & always share with others and Donate