Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.
Create materials with full control and infinite variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Clean with Color Equalizer
Tile with Smart Auto Tile
Add Procedural Effects
Add Vector Graphics
Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.