Year of issue : 2019
Manufacturer : Profileschool
Manufacturer’s website : Profileschool.ru
Author : Nikita Chesnokov
Duration : 19 hours
Distribution Type : Video Tutorial
Language : Russian
Description : WHAT DO YOU LEARN?
Create complex broadcast scenes.
Create correct glass scenes.
Work with textures to create complex materials.
Understand the principles of working with 2D graphics inside Cinema 4D.
Create HUD elements.
Create full-fledged photorealistic scenes using standard Cinema 4D tools.
Simulate organic materials (smoke, fire, etc.).
- Introduction
- Glass Broadcast Concept
- Examples of
- Basic mistakes and rules
- Assembling the scene
- Modeling objects
- Arrangement of cameras
- Lighting
- Setting up and rendering
- Composite
- Compositing in After Effects – basic rules and principles
- Color correction
- Adding visual garbage (shureshki)
LESSON 2. LOW POLY AND VHS - Introduction
- Low Poly Concept
- Examples of successful application of this style in commerce
- Fundamental rules
- Assembling the scene
- Modeling low-poly objects using the Bevel, Extrude tools
- Arrangement of objects in space
- Lighting
- Render
- Composite
- Demonstration of successful examples of VHS style in 2019
- Adding VHS Effects
- Tsvetoor
- Render finals
LESSON 3. ABSTRACT - Introduction
- Abstract design concept
- The task of this kind of images
- Examples of
- Assembling the scene
- Creation and simulation of liquid and “soft” objects
- Texturing
- Glow
- Composite
- The use of these objects as commercial posters, covers
- Tsvetoor
- Composite
- Adding 2D elements
- Render the final image
LESSON 4. HUD, PART 1 (2D ELEMENTS) - Introduction
- What is HUD?
- What does Cinema 4D have to do with it?
- Assembling the scene
- Creating HUD elements
- Techniques for simulating the movement of objects in 2D space
- Advantages of creating “shureshki” in Cinema 4D instead of the usual After Effects
- Composite
- Application of these “shureshki” and elements in the final work
LESSON 5. HUD, SCI-FI - Assembling the scene
- Modeling a Sci-Fi Scene Object
- Creating textures
- Lighting arrangement
- Embedding elements from the previous lesson
- Composite
- Tsvetoor
- Adding Effects
- Render finals
LESSON 6. PHOTOREALISM - Introduction
- Possibilities to create photorealistic renders from Cinema 4D without compositing
- Assembling the scene
- Preparation of objects
- Creating textures
- Lighting
- HDRI Map Development
- Render
LESSON 7. ORGANICS - Introduction
- Possibilities of creating organic matter
- Creation of fire and burning object
- Assembling the scene
- Preparation of objects
- Fire simulation
- Creation of materials
- Lighting
- Render
- Composite
- Minor color tweaks
- Add DOF
- Adding particles (sparks)
- Final rendering
LESSON 8. MOTION TRACKER - Introduction
- Opportunities
- Tasks
- Assembling the scene
- Selection of footage for tracking
- Tracking process
- Object creation
- Integration of the object into the scene
- Lighting
- Composite
- Final color edits
- Fitting shadows
- DOF
- Particles
Sample files : present
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