CGMA – FX for Games (Torrent)

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually recorded
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Unreal Engine, Photoshop, 3Ds MAX, Maya

Skills level:   Intermediate
Prerequisites:   A basic understanding of how game engines/editors work, as well some image editing software knowledge

FX for Games WHAT YOU’LL LEARN

What you’ll learn

The more you know, the better.

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