In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
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Course Format: Standard
Lecture Type: Pre-recorded
Feedback: Individually recorded
Duration: 8 weeks
Assignment: Deadlines each week
Q&A: Once a week
Materials: Unreal Engine, Photoshop, 3Ds MAX, Maya
Skills level: Intermediate
Prerequisites: A basic understanding of how game engines/editors work, as well some image editing software knowledge
FX for Games WHAT YOU’LL LEARN
What you’ll learn
The more you know, the better.
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