CGMA – FX for Games (Torrent)

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In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

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Course Format: ย  Standard
Lecture Type: ย  Pre-recorded
Feedback: ย  Individually recorded
Duration: ย  8 weeks
Assignment: ย  Deadlines each week
Q&A: ย  Once a week
Materials: ย  Unreal Engine, Photoshop, 3Ds MAX, Maya

Skills level: ย  Intermediate
Prerequisites: ย  A basic understanding of how game engines/editors work, as well some image editing software knowledge

FX for Games WHAT YOUโ€™LL LEARN

What you’ll learn

The more you know, the better.

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