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Bakery – GPU Lightmapper For Unity

Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.

NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn’t support AMD cards for baking.
Doesn’t support Macs.
Tested on everything from Unity 5.6 to 2021.1.7, as well as URP/HDRP 11.
Resulting lightmaps are compatible with all platforms.

Manual – make sure you read FAQ
Forum thread

Features:

– Physically correct baked lighting. All results were compared against Mitsuba offline renderer.

– Performance: uses GPU for ray-tracing.

– Can take advantage of (but not requires) RTX hardware.

– Uses NVidia AI Denoiser to remove noise, powered by deep learning.

– Fixes common baking artifacts, such as lighting leaks and UV seams.

– Global Illumination (supports custom shaders).

– Sky lighting (HDRI or color).

– Emissive textured meshes.

– IES Lights.

– Directional, point, spot light sources.

– Materials: supports albedo, emissive, opacity.

– Can produce both complete and indirect lightmaps, or even mix both per-light.

– Can produce shadowmasks.

– Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.

– Light probes.

– Can bake 3D textures as well.

– Automatic atlas packing.

– Supports Mesh Renderers, Skinned Meshes and Terrains.

– Supports LODs.

– Supports baked prefabs.

Real-time ray traced preview can be additionally installed.
Some notable games shipped using Bakery:
Call of Duty Mobile
Totally Accurate Battle Simulator
Dead and Buried II

… and many more!

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