ArtStation Creating a metro train interior in Unreal Engine 5

ArtStation  Creating a metro train interior in Unreal Engine 5

Year of issue : 2021
Manufacturer : ArtStation
Manufacturer website : https://www.artstation.com/marketplace/p/W35GJ/creating-a-metro-train-interior-in-unreal-engine-5
ор : Emiel Sleegers
Duration : 23:30:34
Handout Type : Video Tutorial
Language : English
Описание : Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.
In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
18+ HOURS!
This course contains over 18 hours and 50 minutes of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.
We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.
After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.
We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.
Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.

01-Going Over Our Reference And Setting Up Maya.mp4
02-Creating Our Blockout Part1.mp4
03-Creating Our Blockout Part2.mp4
04-Creating Our Blockout Part3.mp4
05-Creating Our Final Door Part1.mp4
06-Creating Our Final Door Part2.mp4
07-Creating Our Final Door Part3.mp4
08-Creating Our Final Door Part4.mp4
09-Creating Our Final Window Part1.mp4
10-Creating Our Final Window Part2.mp4
11-Creating Our Final Window Part3.mp4
12-Creating Our Final Window Part4.mp4
13-Creating Our Final Seating Part1.mp4
14-Creating Our Final Seating Part2.mp4
15-Creating Our Final Advertisement Panel.mp4
16-Creating Our Metal Handles Part1.mp4
17-Creating Our Metal Handles Part2.mp4
18-Creating The Left Over Pieces Part1 – Timelapse.mp4
19-Creating The Left Over Pieces Part2 – Timelapse.mp4
20-Preparing Our Assets For Export.mp4
21-Creating Our Floor Material Part1.mp4
22-Creating Our Floor Material Part2.mp4
23-Creating Our Metal Material.mp4
24-Creating Our Plastic.mp4
25-Uv Unwrapping Our Models Part1.mp4
26-Uv Unwrapping Our Models Part2.mp4
27-Uv Unwrapping Our Models Part3 – Timelapse.mp4
28-Preparing For Export.mp4
29-Setting Up Our Unreal Engine 5 Project.mp4
30-Exporting All Of Our Assets.mp4
31-Building Our Level Part1.mp4
32-Building Our Level Part2.mp4
33-Building Our Level Part3.mp4
34-Doing Our First Lighting Pass.mp4
35-Doing Our Material Pass Part1.mp4
36-Doing Our Material Pass Part2.mp4
37-Polishing Our Materials Part2.mp4
38-Polishing Our Materials Part3.mp4
39-Polishing Our Materials Part4.mp4
40-Polishing Our Materials Part5.mp4
41-Doing Our Second Lighting Pass.mp4
42-Creating Our Variation Masks Part1.mp4
43-Creating Our Variation Masks Part2.mp4
44-Creating Our Variation Masks Part3.mp4
45-Creating Our Variation Masks Part4 – Timelapse.mp4
46-Polishing Our Scene A Bit.mp4
47-Creating Our Normal Map Decals.mp4
48-Creating Our Branding Part1.mp4
49-Creating Our Branding Part2 -Timelapse.mp4
50-Creating Our Branding Part3.mp4
51-Placing Our Branding – Timelapse.mp4
52-Adding For And Planning Final Polish.mp4
53-Final Polish – Timelapse.mp4
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