The industry standard for creating custom materials, Substance Designer gives you complete authoring control.
Design tileable textures and patterns, and edit complete texture sets.
Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.
Edit materials instantly with the procedural non-linear workflow.
Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work.
Create materials with full control and infinite power of expression.
Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.
POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of preset filters and tools for procedural and hybrid workflows.
Access and modify the sources of any resource or filter: you have absolute editing control.
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