VRAYforC4D brings a whole new world to the Cinema4D user base. with its world famous and unsurpassed image quality one will enjoy the new experience of speed, quality and control…
already proved by hundred thousands of V-Ray users on the 3dMax platform, V-Ray is known for its world class image and light quality. It is no secret that V-Ray has this unique magic light and surface quality artists (and their clients) love. this comes from special ways V-Ray handles and calculates light, surfaces and images internally in a very well balanced way.
GI is not the only secret of V-Rays Image quality, but of course one important aspect of V-Ray. It offers the maybe fastest and most reliable GI of all render engines out there. With near Physical correct solutions at speed that only V-Ray can deliver it crunches huge amounts of polygons in light speed like no other.
V-Ray offers the unique fastest and highest quality IR+Lightchache method which calculates light with unlimited light bounces and gives at the same time instant preview of the image. V-Ray is the only application to offer the special V-Ray Lightcache algorithm which is one of the most superior GI methods today.
Due to our easy GI presets in a drop down menu, they are also very simple to use, just “choose and use”, don’t worry about any GI setting anymore (new in v1.2.6) V-Ray is built around GI from ground. Global illumination is not only and “effect” in V-Ray, it is its base core. It delivers the best you can get – with V-Ray GI you can concentrate on other things and just enjoy the GI quality. V-Ray – often copied, but never reached.
Features:
Speed export optimisation
On the fly 2d shader baking
Slider speed and preview opimisation in the interface
Image loading speedup of big bitmaps
[Random]SelectionTag to randomize polygon faces, objects and proxies via the vray multishader
C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support
New vraybitmap behavior
New layer shader behavior
New V-Ray Distance shader
New Softbox shader
DR support for grad ramp shader
Change of gradient shader behavior
RGB curves control in each Vray shader
Other tunings of the vray shader
Customisable Multipass manager presets
Added support for velocity pass in mp
Tool to add as many ID channels at once in one click
New Option to include refraction and reflection within ID channels
special mat id version (special user wish)
V-Ray light lister
V-Ray camera lister
V-Ray domelight and BG environment Preview tool
New greatly cleaned up and more physical specular reflection channels
Easy global reflection depth control
support for special c4d tiling shaders like c4d brick shader
vrscene output translate tab
many times enhenced export for high polygon proxies
new bump material
support of mesh lights in mb
MAXON hair on particle traces supported
MAXON grass full color support
improved support for camera path and LC flythrough modes
ambient light with dirt shader improvements
DR support for brute force materials
New ASCii IP list format (user wish)
Newest V-Ray core 2.55
Support for c4d content browser textures within .lib files
Support for sub folders in search paths
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