[Victory 3D] Female Character – Film Pipeline

Year of issue : 2020
Manufacturer : Victory 3D
Manufacturer website : https://victory3d.com
Author : Corazon Bryant
Length : 53:43:44
Distribution Type : Video Tutorial
Language : English
Описание : Have you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.
The main topics we will be covering are:
-Sculpting a female character from head to toe
-Sculpting believable clothing
-Variety of retopology methods for movie characters
-Full body UDIM workflow
-Marvelous to Maya Retopology and UV creation
-Industry techniques for painting detailed textures
-Realistic skin shader, metal & cloth materials
-Creating realistic hair in Xgen
-High quality lighting and rendering using Arnold
Before starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.
In this comprehensive course, we will begin by working on our female face and body using Zbrush. I will go over the major forms that you need to know to be able to produce a realistic female character. We will create details such as skin pores and tiny wrinkles to bring life to our character. We will learn about different ways of retopologizing our character, using automatic retopology and manual retopology using Wrap and Maya. We will generate our UV map for our character using the UDIM workflow. I will go over what UDIMs are, and why they are important when it comes to creating high resolution textures. You will learn how to simulate clothing using Marvelous Designer. We will then take our clothes in Maya to retopologize them to create a clean mesh, and then back into Zbrush to create major folds, minor folds, and memory folds. We will use Mari to hand paint our skin from scratch. I will show you exactly how to make different types of maps such as color map, specular map, and sss map step by step. We will create real world shaders such as silk, metal, and skin and we will go through the process of learning how to connect our maps properly. Then we move on to creating our hair using Zbrush and Maya. We will create our main hair using Fibermesh, then we go inside Maya to make Nhair for our braids that we will then use for our Xgen hair. We will create realistic eyebrows, eyelashes and peachfuzz all using one of the most powerful tools in Maya called Xgen. Last, I will show you how to create a nice clean render using Arnold and do some postwork in Photoshop to further enhance our image.
By the end of this course, you will be able to create your own amazing female character that is fully ready for production.
If you are ready to challenge yourself and get out of your comfort zone to be a great artist, then it’s time for you to sign up for this course. There are no limitations on what you can be, have or do, as you are the master of your artistic journey. Make today the day that you take action, come and join this course at Victory3D. Content 1.Intro
2.Sculpting the Primary Forms and Accuracy Check
3.Retopo and Creating UDIMs
4.Secondary Forms and Tertiary Details
5.Clothing Pattern, Retopo and UV Creation
6.Clothing and Accessories
8.Posing and Creating Displacement Maps
9.Creating Our Texture Maps
10.Eye Creation
11.Dress Setup, Materials and Teeth
12.Hair Creation
13.Rendering and Post-Work

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