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V-Ray 5.00.01 build 30055 Beta for 3ds Max 2016-2021

uSE cRACK/rEAD ME.txt

V-Ray 5

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Build 5.00.01
Beta Release

Date – Apr 29, 2020

New features
VFB2
Add entirely new implementation of VFB with integrated Layers compositing
LightMix
Add support for lights post-processing in the VFB2
V-Ray
Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
Improve precision when rendering large scenes
MikkTSpace support for tangent normal maps
New version notifications in the VFB2 and render settings About section
Include the V-Ray AppSDK Python binding with the installation
V-Ray Asset Browser
A material library browser utility for the V-Ray Material Library
V-Ray Material Library
Add material library downloader working both standalone and as part of the installation
V-Ray Material Preview
Render the material previews with a custom .vrscene
VRayMtl
Add Coat and Sheen layers
Add simple presets
VRayHairNextMtl
Add simple presets
VRayCarPaintMtl2
Add new car paint material with more precise flakes filtering and reduced memory usage
VRayUVWRandomizer
Add a texmap that should be used solely with the VRayBitmap’s and VRayTriplanarTex’s mapping source input with stochastic tiling support
VRayMultiSubTex
Add randomized hue, saturation and gamma variance options
Add new Random by Face material ID/Object ID/Element modes
VRayBitmap
Rename VRayHDRI to VRayBitmap
VRayCompTex
Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied
VRayTriplanarTex
Ability to be used as Mapping source for VRayBitmap
VRayPointCloudColor
Add a map that supports PointCloud Color Channel
VRayLightSelect
Support for environment lighting
Installer
New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library
V-Ray GPU
Add support for Out-of-Core codepath
Support for 2D displacement
Rendering of Phoenix FD Particle Shader in Fog mode
Add support for OSL shaders
Add support for Cellular map
Add support for BerconTiles and Bercon Wood maps
Implement a per-device GPU memory tracker
Resumable rendering with progressive sampling

https://docs.chaosgroup.com/display/VMAX/V-Ray+5

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