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[Udemy] Unreal Engine 5 C++ Multiplayer Shooter [2022, ENG, LQ]

Release year : 2022-05
Producer, Author : Udemy , Stephen Ulibarri, I just resized the video to a more compact size, as evidenced by the letters LQ in the title. The letters LQ mean lower quality, but the quality has been kept quite tolerable for learning purposes (in my opinion)
Duration : hours 55
Type of handout : Video tutorials
Language : English


Описание : Learn all about Unreal Engine multiplayer in this fully comprehensive C++ course. From scratch, we create a complete multiplayer shooter game, capable of creating and joining game sessions and connecting many players across the internet. We’ll create our very own custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.
We learn how to optimize our game for the best performance, as competitive shooters require the highest performance possible. We’ll implement lag compensation techniques such as client-side prediction and server-side rewind, so the game performs smoothly even in the presence of high lag!
We learn how to use the proper game classes for each multiplayer mechanic. Custom match states, warmup/cooldown match timers, Elim announcements, HUD with health, shields, ammo and grenades, and more! We keep all important functionality on the server, to prevent cheating, and learn the proper way to use the Player Controller, Game Mode, Game State, Player State, Character and Game Instance classes.
We make assault rifles, pistols, submachine guns, rocket launchers, grenade launchers, sniper rifles and throwing grenades! All functional in multiplayer, optimized for best performance.
After this course, you’ll be able to create any multiplayer game you want. If you can do a fast-paced shooter well, you can do any game, because fast-paced, competitive games require the best performance possible.
Requirements
• C++ basic knowledge (variables, functions, pointers, classes)
• At least some experience in Unreal Engine – creation of components, functions, and Blueprints (take one of my other courses!)
Who is the course for?
• Those who wish to make multiplayer games
• Those who wish to convert their existing projects to multiplayer
• Those who want to make a competitive multiplayer game
• Those who wish to learn about multiplayer gameplay programming
• Those who wish to learn about optimization of multiplayer games
• Those who wish to learn about lag compensation techniques used by AAA shooter games
• Those who wish to learn Unreal Engine’s multiplayer code base so they can make any multiplayer game they want


Subtitles : present
Examples : present
Audio : opus, 48KHz, stereo, ~ 10kbps
Video : av1, 1280×720, 10fps, ~ 25kbps
Video format : mkv – the result of recoding the original to reduce the distribution size by more than an order of magnitude, but maintaining the resolution (frame size in pixels). To minimize the size, I pinched it with a modern codec, so that on a smart TV or in old players on a computer it may not show a video picture (if you have problems on your computer, try the modern version of PotPlayer or VLCPlayer)
If you find any specific video and / or sound artifacts that interfere with learning, report them under the distribution or write in a personal

Content 01 Introduction 02 Creating a Multiplayer Plugin 03 Project Creation 04 The Weapon 05 Firing Weapons 06 Weapon Aim Mechanics 07 Health and Player Stats 08 Ammo 09 Match States 10 Different Weapon Types 11 Pickups 12 Lag Compensation


The last sections from the 2022-06 version are not yet in this distribution (here is the 2022-05 version of the course, about 10 hours in total are missing):
13 More Multiplayer Features 14 Teams 15 Capture the Flag 16 Congratulations


What to learn
• Connecting players across the internet with matchmaking sessions • Creating a plugin to convert any Unreal Engine project to multiplayer • Program multiplayer matchmaking in Unreal Engine • Learn replication techniques for fast-paced, competitive shooter games • Optimize network code by minimizing bandwidth and maximizing performance • Lag compensation techniques for multiplayer including client-side prediction and server-side rewind • Multiple weapons including pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launcher, grenade launchers, and throwing grenades • Pickups including shields, health, speed buffs, jump buffs, and ammo pickups • Crouching, aiming, jumping, strafing, reloading, and throwing, all in multiplayer • Working HUD with health and shield bars, ammo count, score and defeats, and game timers • Custom game modes, custom match states, and use of the core classes used in multiplayer • Learn how the Game Mode, Game State, Player State, Player Controller, Pawn, Character, and Actor classes work in multiplayer • Create your own subsystem to manage online sessions • Learn about the Unreal Engine Online Subsystem and use it to program multiplayer games using any online service such as Steam • Display announcements including: Who eliminated who, who won the game, winning teams, countdown timers • Custom Match States: Fly around in the warmup stage, display winners in the cooldown stag

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