Know the basics of the Unreal Engine 4 (Object placement, camera movement…)
Have version 4.22.3 (or higher) of the Unreal Engine 4
Speedtree 8.4 (or higher)
Quixel Licence, Mixer and Bridge
Photoshop or equivalent
In this course I will give you all my secrets to help you to create your own scenes with advanced rendering.
More than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers.
Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances.
To get a unique visual we will create our own landscape textures with Quixel Mixer.
You are not interested in designing models or creating shaders and all you want to do is learn how to create your own scene in UE4? No problem, you will find in the course resources a ready-to-use Unreal project, with all the models and shaders in it.
If you like this program and you want to improve your skills on the Unreal Engine 4, Quixel Mixer or Speedtree, I’ll see you soon.
Important note :
All the texture used in this course are not included to the project file. You must have a Quixel Licence to download them.. Of course you are free to use the ones you want.
This course was created in version 4.22.3 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.
Who this course is for:
Anyone interested by scene creation in the Unreal Engine 4
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