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[Udemy / Nexttut, Arash Arefnia] Creating Next-Gen Environments in UE5

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Year of issue : 2022
Manufacturer : Udemy
Manufacturer website : https://www.udemy.com/course/creating-next-gen-environments-in-ue5/
Author : Nexttut, Arash Arefnia
Duration : 38:00:53
Handout Type : Video Tutorial
Language : English
Описание : Make beautiful looking environment for games.
We start by planning the environment; we use references to make informed decisions that will make the environment as realistic as possible, technically and aesthetically. Then We generate a Basic Landscape in Gaea and import in Ue5 and start Blocking out the environments using simples shapes. The Landscape itself is going to be deleted later on and replaced with high quality Nanite meshes to ensure the best quality. Then we will start to iterate, reiterate, and iterate more. We start by simple shapes and gradually make them better, this way we know where to save time and stop adding details and where put the most focus and detail and time. We always start with Big Shapes; and it doesn’t’ matter if it is a mesh, texture or a landscape. We always start from big shapes and then start adding medium and small details in the way we learn how to use Zbrush, Blender and Substance 3d Painter and Substance 3d Designer to produce high quality content. Then use UE5 as the renderer to make a Realtime 3d Environment for Games.

Content
1. Introduction
2. Chpater 2
3. Chpater 3
4. Chapter 4
5. Conclusion
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