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[Udemy / Darrin Lile] Blender 3.0 Vintage Car Creation

Release year : 2022
Manufacturer : Udemy
Manufacturer website : https://www.udemy.com/course/blender-3_0-vintage-car-creation/
Author : Darrin Lile
Duration : 18:37:41
Distribution Type : Video Tutorial
Language : English
Описание : In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you’ve ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.
We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.
When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.
Learn fundamental Blender tools and techniques while creating this rare classic car, with “Blender 3.0 Vintage Car Creation.”

Content
01 – Working with Reference Images
02 – Creating the Car Body
03 – Modeling the External Pieces of the Car
04 – Creating the Spoked Wheels
05 – Modeling the Interior of the Car
06 – Creating the Undercarriage of the Car
07 – Creating the Tire Treads
08 – Adjustments, Tweaks, and Fixes
09 – Creating the Materials and Textures
10 – Rendering the Scene
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