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The Gnomon Workshop Mega Courses Collection 351 Courses

  1. 2D-Fantasy-Illustration
  2. 3D-Character-Design
  3. 3D-Creature-Design–Alien-Rock-Grubber
  4. 3D-Creature-Design
  5. 3D-Design-for-Production
  6. 3D-Illustration-and-Environment-Modeling-Workflows
  7. 3D-Landscapes-with-Houdini-and-Clarisse
  8. 3D-Scan-Integration-Techniques
  9. 3D-Scan-and-Retopology-for-Production
  10. 3D-and-2D-Techniques-for-360-degree-Panoramic-Illustration
  11. A-Pungent-Character
  12. ARCHETYPE–VFX-Breakdown
  13. Advanced-3D-Matte-Painting-Techniques
  14. Advanced-Color-Blending
  15. Advanced-Illustration-and-Key-Art-Techniques
  16. African-Woman–Timelapse-Session
  17. Airship-Arrival
  18. Anatomy-Workshop-Volume-1
  19. Anatomy-Workshop-Volume-2
  20. Anatomy-Workshop-Volume-3
  21. Anatomy-Workshop-Volume-4
  22. Anatomy-Workshop-Volume-5
  23. Anatomy-Workshop-Volume-6
  24. Anatomy-Workshop-Volume-7
  25. Anatomy-for-Artists-Volume-1
  26. Anatomy-for-Artists-Volume-2
  27. Anatomy-for-Artists-Volume-3
  28. Anatomy-of-a-Short-Film–Vol–2
  29. Anatomy-of-a-Short-Film-Vol–1-
  30. Animating-Creature-Walk-Cycles-in-Maya
  31. Basic-Perspective-Form-Drawing
  32. Building-a-Stylized-Environment–Volume-1
  33. Building-a-Stylized-Environment–Volume-2
  34. Building-a-Stylized-Environment–Volume-3
  35. CG-Survival-Kit–Concept-to-Final-Image
  36. Camera-Projection-Techniques-in-Maya
  37. Character-Animation–Acting-and-Lip-Sync
  38. Character-Animation–Fundamentals
  39. Character-Animation–Mechanics-and-Emotion
  40. Character-Animation-and-Video-Reference
  41. Character-Concept-Design
  42. Character-Design-Pipeline
  43. Character-Design-Techniques
  44. Character-Design-and-Modeling-for-Next-Gen-Games
  45. Character-Design-and-Sculpting-for-Concept
  46. Character-Design-for-Animation-with-Gil-Rimmer-Vol–1
  47. Character-Design-for-Animation-with-Gil-Rimmer-Vol–2
  48. Character-Design-for-Games-and-Animation–Vol–2
  49. Character-Design-for-Games-and-Animation-Vol–1
  50. Character-Modeling-for-Production
  51. Character-Rigging-in-Maya-for-Game-Production-
  52. Character-Rigging
  53. Cinematic-Illustration-for-Film
  54. Cinematic-Production-Techniques-Using-the-Unreal-Engine-Sequencer
  55. CityEngine-in-VFX
  56. Clay-to-Bronze
  57. Cleaning-Up-Scanned-Assets-for-Production
  58. Cloth-modeling-pipeline-with-Marvelous-designer
  59. Color-Theory–The-Mechanics-of-Color
  60. Combat-Animation-for-Games
  61. Comic-Book-Coloring-
  62. Comic-Book-Illustration-Vol–1
  63. Comic-Book-Illustration-Vol–2
  64. Comic-Book-Illustration
  65. Comic-Book-Layout-and-Pencilling
  66. Comic-Book-Pencilling-with-Stephen-Platt
  67. Comic-Book-Pin-Ups
  68. Complete-Lighting-in-Unreal-Engine
  69. Complete-Photogrammetry-Workflow
  70. Concept-Design-Workflow–Volume-2
  71. Concept-Design-Workflow-Volume-1
  72. Concept-Design
  73. Conceptual-Storyboarding–Storytelling-and-Struggle
  74. Contemporary-Set-Design-with-James-Clyne
  75. Controlled-Building-Demolition-FX-in-Houdini
  76. Creating-360°-Concept-Art-for-Production
  77. Creating-Assets-for-Games-using-Photogrammetry
  78. Creating-Beatboards-for-Pre-Production
  79. Creating-Believable-3D-Environments
  80. Creating-Complex-Designs-and-Patterns
  81. Creating-Complex-Vegetation–amp–Foliage-for-Games
  82. Creating-Costume-Concept-Art-for-Film–amp–TV
  83. Creating-Creature-Hair–amp–Fur-Grooms-in-Houdini
  84. Creating-Digital-Doubles-With-Single-Camera-Photogrammetry
  85. Creating-First-Person-Shooter-Animations-for-Games
  86. Creating-Game-Ready-Animations-for-Production
  87. Creating-Highly-Realistic-Composites
  88. Creating-Hyper-Realistic-Characters-in-ZBrush
  89. Creating-Key-Art-Illustration-for-Film-and-Games
  90. Creating-Keyframe-Illustrations-for-Film
  91. Creating-Plants-in-Maya-Mental-Ray
  92. Creating-Procedural-Environments-in-Gaea–amp–Houdini
  93. Creating-Procedural-Environments-in-Houdini
  94. Creating-Props-for-Games–Vol–1
  95. Creating-Props-for-Games–Vol–2
  96. Creating-Sci-Fi-Keyframe-Concept-Art
  97. Creating-Stone-Wall-Materials-in-Substance-Designer
  98. Creating-Stylized-Facial-Rigs-for-Production-in-Maya
  99. Creating-Terrains-with-Satellite-Data–Volume-1
  100. Creating-Terrains-with-Satellite-Data–Volume-2
  101. Creating-Translucent-Creature-Skin
  102. Creating-Trees-in-Maya—Paint-Effects
  103. Creating-Volumetric-Effects-with-Houdini
  104. Creating-a-Character-Figure
  105. Creating-a-Combat-Finishing-Takedown
  106. Creating-a-Concept-Model-in-VR
  107. Creating-a-Dynamic-VFX-Shot
  108. Creating-a-Faery-Figure-
  109. Creating-a-Fantasy-Creature
  110. Creating-a-Female-Hairstyle-for-Production-with-Maya-XGen
  111. Creating-a-Gun-in-Modo
  112. Creating-a-Male-Groom-With-XGen
  113. Creating-a-Medieval-Castle-in-Unreal-Engine-5
  114. Creating-a-Photoreal-Interior
  115. Creating-a-Photorealistic-3D-Prop-for-Production
  116. Creating-a-Sci-Fi-Alleyway
  117. Creating-a-Stylized-Female-Character
  118. Creating-a-Stylized-Groom-in-Maya–amp–XGen
  119. Creating-an-Epic-Matte-Painting-Shot
  120. Creating-an-FX-Production-Shot-in-Houdini
  121. Creating-an-Illustration-from-A-to-Z
  122. Creating-an-Original-3D-Creature-Concept–Viper-Dragon
  123. Creative-Character-Design-Techniques-
  124. Creative-Creature-Design
  125. Creature-Concepts
  126. Creature-Design-with-Terryl-Whitlatch-Vol–1-
  127. Creature-Design-with-Terryl-Whitlatch-Vol–2
  128. Creature-Design-with-Terryl-Whitlatch-Vol–3
  129. Creature-Design-with-Terryl-Whitlatch-Vol–4
  130. Creature-Grooming-Techniques-in-Houdini
  131. Creature-Modeling-for-Production
  132. Creature-Rigging-for-Production
  133. Creature-Sculpting-with-Dominic-Qwek
  134. Creature-and-Character-Design
  135. Demystifying-Substance-Designer
  136. Design-Techniques-for-3D-Concept-Art
  137. Designing-Creatures-in-Adobe-Photoshop
  138. Designing-Sci-Fi-Military-Robotics
  139. Designing-a-Goddess-of-War
  140. Designing-a-Modular-Environment-using-Unreal
  141. Designing-a-Piloted-Combat-Mech
  142. Designing-and-Rendering-Fantasy-Characters-in-Pencil-
  143. Designing-for-Production-in-ZBrush
  144. Developing-Storytelling-Skills-from-Life
  145. Digital-Creature-Painting-with-Chet-Zar
  146. Digital-Environment-Painting
  147. Digital-Illustration-Techniques-
  148. Digital-Painting-in-Photoshop
  149. Dinosaur-Drawing
  150. Drawing-the-Female-Portrait
  151. Drawing-the-Figure–Volume-1
  152. Drawing-the-Figure–Volume-2
  153. Drawing-the-Male-Portrait
  154. Dynamic-Animal-Sculpting
  155. Dynamic-Fantasy-Painting-
  156. Dynamic-Figure-Drawing-Volume-1–The-Head
  157. Dynamic-Figure-Drawing-Volume-2–Hands-and-Feet
  158. Dynamic-Figure-Drawing-Volume-3–The-Body
  159. Efficient-Cinematic-Lighting-2
  160. Efficient-Cinematic-Lighting
  161. Efficient-Techniques-for-Building-3D-Environments
  162. Environment-Art-Direction-for-Games-Vol–1
  163. Environment-Art-Direction-for-Games-Vol–2
  164. Environment-Art-Lookdev-Using-Unreal–amp–Photogrammetry
  165. Environment-Creation-for-Film-and-Cinematics
  166. Environment-Creation-for-VR-using-Photogrammetry
  167. Environment-Design-and-Illustration
  168. Environment-Design-for-Film
  169. Environment-Design-for-Virtual-Production-in-Unreal-Engine-4
  170. Environment-Modeling-and-Sculpting-for-Game-Production
  171. Environment-Modeling-for-Games
  172. Environment-Production-Workflow
  173. Environment-Sculpting
  174. Environmental-Storytelling
  175. Exterior-Scene-Development
  176. Facial-Animation-for-Feature-Animated-Films
  177. Fantasy-Sculpting
  178. Figure-Fundamentals-Volume-1
  179. Figure-Fundamentals-Volume-2
  180. Figure-Fundamentals-Volume-3
  181. Figure-Fundamentals-Volume-4
  182. From-Previs-to-Final-Animation
  183. From-Speedpainting-to-Concept-Art
  184. From-Speedpainting-to-Matte-Painting
  185. Fundamentals-of-Perspective-1
  186. Fundamentals-of-Perspective-2
  187. Fundamentals-of-Perspective-3
  188. Futuristic-Set-Design-with-James-Clyne
  189. Gaea-Essentials–Create-Realistic-Procedural-Environments-
  190. Gears-of-War-Creature-Design
  191. Gesture-Drawing-Fundamentals
  192. Getting-Started-With-Look-Development-in-Houdini
  193. Getting-Started-in-Cinema-4D-for-Designers
  194. Grass-and-Plant-Instancing-in-Maya-Mental-Ray
  195. Grooming-in-Yeti
  196. High-Contrast-Black-and-Gray
  197. High-Dynamic-Range-Imaging-for-VFX
  198. Historical-Set-Design-with-James-Clyne
  199. Houdini-Randomization-and-Scattering
  200. Houdini-Terrain-Techniques
  201. How-To-Render-Matte-Surfaces-2
  202. How-to-Draw-Airplanes-
  203. How-to-Draw-Cars-
  204. How-to-Draw-Hovercraft-and-Spacecraft
  205. How-to-Render-Matte-Surfaces-1
  206. How-to-Render-Matte-Surfaces-3
  207. How-to-make-a-Creature-with-Character
  208. Hunting-the-Idea
  209. Hyper-realistic-Insect-Design
  210. Illustration-From-Imagination
  211. Illustration-Techniques-with-Dave-Dorman-Vol–1-
  212. Illustration-Techniques-with-Dave-Dorman-Vol–2
  213. Imaginative-Illustration-with-J-P–Targete-Vol–1
  214. Imaginative-Illustration-with-J-P–Targete-Vol–2
  215. Imaginative-Illustration-with-J-P–Targete-Vol–3
  216. Introduction-to-Animal-Anatomy-
  217. Introduction-to-Arnold
  218. Introduction-to-Black-and-Grey
  219. Introduction-to-Character-Modeling
  220. Introduction-to-Clarisse-v4
  221. Introduction-to-Color
  222. Introduction-to-Creating-Facial-Blendshapes-in-Maya
  223. Introduction-to-Creating-Game-Ready-Foliage
  224. Introduction-to-Creature-Design–Volume-1
  225. Introduction-to-Creature-Design–Volume-2
  226. Introduction-to-FLIP-Fluids-in-Houdini
  227. Introduction-to-Grooming-With-Ornatrix-in-Maya
  228. Introduction-to-Houdini-17
  229. Introduction-to-Katana
  230. Introduction-to-Lighting-for-Animation
  231. Introduction-to-Massive-Prime
  232. Introduction-to-Maya-2019
  233. Introduction-to-Maya-2020
  234. Introduction-to-Maya-Fluid-Effects-Vol–1
  235. Introduction-to-Maya-Fluid-Effects-Vol–2
  236. Introduction-to-Maya-Fluid-Effects-Vol–3
  237. Introduction-to-Modo
  238. Introduction-to-Particle-FX-in-Houdini–Vol–1
  239. Introduction-to-Pyro-FX-in-Houdini–Volume-1
  240. Introduction-to-Pyro-FX-in-Houdini–Volume-2
  241. Introduction-to-Redshift-for-Maya
  242. Introduction-to-Skins
  243. Introduction-to-Substance-Painter-2018
  244. Introduction-to-Substance-Painter-2020
  245. Introduction-to-V-Ray
  246. Introduction-to-Visual-Effects-for-Games-in-Unreal
  247. Introduction-to-World-Machine
  248. Introduction-to-ZBrush-2020
  249. Introduction-to-ZBrush-2021
  250. Introduction-to-the-Houdini-Ocean-Toolset
  251. Introduction-to-the-UV-Toolkit-in-Autodesk-Maya-2018
  252. Jordu-Schell-Creature-Studio
  253. Lighting–amp–Look-Dev-Essentials-Vol–1–Lighting-Theory
  254. Lighting–amp–Look-Dev-Essentials-Vol-2–Shading–amp–Texturing
  255. Lighting-the-CG-Portrait
  256. Look-Development-and-Lighting-Techniques-for-Film
  257. Look-Development-with-V-Ray-for-Maya
  258. Making-Frankensteins-Monster
  259. Master-Rigging–amp–Python-Scripting-in-Maya
  260. Matching-a-Stylized-Concept-in-ZBrush
  261. Material-Texturing-for-Production-in-Mari–amp–Maya
  262. Matte-Painting-Techniques-for-Concept-Design
  263. Maya-Customization-for-Faster-Animation
  264. Maya-Viewport-2-0-and-Shader-FX
  265. Mech-Design-for-the-Entertainment-Industry
  266. Mechanical-Character-Design
  267. Modeling-and-Rendering-a-Realistic-Jumping-Spider
  268. Multi-Pass-Rendering-and-Compositing
  269. NCloth-for-Production
  270. Narrative-Character-Design
  271. Narrative-Design-through-Compositional-Storytelling
  272. Natural-Environment-Creation-Techniques
  273. Neo-Traditional-Tattooing-
  274. Octane-Render-for-Maya
  275. Optimization-for-Games–Settings–Materials–Textures–amp–Commands
  276. Original-Creature-Concepts
  277. Painting-Realistic-Skin-in-Mari-2-0
  278. Performance–amp–Acting
  279. Photo-Collage-Prototyping
  280. Photorealistic-Character-Look-Dev-in-Maya–amp–Arnold
  281. Photorealistic-Texture-Painting
  282. Practical-Light-and-Color
  283. Practical-Vehicle-Design-for-Film-and-Television
  284. Pre-Visualization-for-Film
  285. Preparing-ZBrush-Models-for-3D-Printing
  286. Procedural-Shading-Techniques-for-Houdini–amp–Arnold
  287. Product-Rendering-with-V-Ray-
  288. Realistic-Dog-Grooming-for-Production-with-Xgen
  289. Realistic-Skin-with-ZBrush-and-Keyshot
  290. Rigging-The-Jaw-With-Python-in-Maya
  291. Robot-Design-with-Josh-Nizzi
  292. Robotic-3D-Design-for-Entertainment
  293. Sci-Fi-Costume-Design-in-ZBrush
  294. Sci-Fi-Fantasy-Design-and-Illustration
  295. Scripting-Fundamentals–Volume-1
  296. Sculpting-Comic-Book-Style-
  297. Sculpting-Expression-and-Fantasy-Characters-
  298. Sculpting-Wrinkles-in-ZBrush
  299. Sculpting-a-Dragon-with-ZBrush
  300. Sculpting-a-Stylized-Character
  301. Sculpting-the-Femme-Fatale
  302. Sculpting-the-Planes-of-the-Head
  303. Sculpture-2-
  304. Sculpture-3-
  305. Sculpture-4-
  306. Sculpture-5-
  307. Storyboarding-Techniques–Creating-a-Fight-Sequence
  308. Storyboarding-Techniques
  309. Stylized-Character-Modeling-for-Production-
  310. Substance-Designer
  311. Subtle-Performance-Workflow-Vol–1
  312. Subtle-Performance-Workflow-Vol–2
  313. Superhero-Concept-Design-for-Film–amp–TV
  314. SynthEyes-Tracking-for-Production
  315. TRex-lookDev-and-lighting-with-Maya-and-Arnold
  316. Tattooing-Pin-ups-
  317. Tattooing-Portraits-
  318. Texturing-Environments-with-Mari
  319. Texturing-and-Shading-for-Production
  320. The-Art-of–PULSE–with-Harald-Belker
  321. The-Art-of-Iconic-Creature-Design
  322. The-Art-of-the-Armature
  323. The-Biker–Timelapse-Session
  324. The-Making-of-Totem
  325. The-Techniques-of-Carlos-Huante
  326. The-Techniques-of-Dylan-Cole-Vol–1-
  327. The-Techniques-of-Dylan-Cole-Vol–2
  328. The-Techniques-of-Dylan-Cole-Vol–3
  329. The-Techniques-of-Harald-Belker-Vol–1
  330. The-Techniques-of-Neville-Page-1-
  331. The-Techniques-of-Puddnhead-1-
  332. The-Techniques-of-Syd-Mead-1
  333. The-Techniques-of-Syd-Mead-2
  334. The-Techniques-of-Syd-Mead-3
  335. The-Techniques-of-Syd-Mead-4
  336. Understanding-The-Principles-of-Poster-Design
  337. Unreal-Engine-Complete-Material-System-Overview
  338. VFX-Animation-for-Television
  339. Vehicle-Design-with-Alex-Jaeger-Vol-1
  340. Vehicle-Design-with-Alex-Jaeger-Vol-2
  341. Vehicle-Modeling-for-Production
  342. Vehicle-Texturing-in-Substance-Painter–From-Clean-to-Mean
  343. Visual-Development-for-Environments
  344. Visual-Development-for-Feature-Animation
  345. Visual-Development-with-Marc-Gabbana-Vol–1
  346. Visual-Development-with-Marc-Gabbana-Vol–2
  347. Visual-Storytelling-with-Iain-McCaig-Vol-1
  348. Visual-Storytelling-with-Iain-McCaig-Vol-2
  349. Visual-Storytelling-with-Iain-McCaig-Vol-3
  350. Visual-Storytelling-with-Iain-McCaig-Vol-4
  351. Watercolor-and-Gouache-Painting
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