Robotic 3D Design for Entertainment by Vitaly Bulgarov

Year of issue : 2020
Author : Vitaly Bulgarov
Duration : 3 h
Distribution Type : Video Tutorial
Language : English
Описание : In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. The first pass design phase is considered one of the most challenging and critical stages of the 3D design creation process. “Challenging” because fast turnaround times with high quality are usually expected by clients at the beginning of a project when there is still room for exploration. Therefore, this stage demands an array of skills throughout several software packages and clarity of design thinking about the task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version. It also reduces overall cost and saves time of the asset production for the entire team while not compromising quality. Software and techniques explored by Vitaly include block-out sculpting in ZBrush, SubD modeling, retopo, CAD modeling in Moi3D, utilizing 3D KitBash libraries, Octane Render and Finalizing the image in Lightroom and Photoshop.

01. Intro. Chapters Overview
02. Blockout
03. Hard Shells & Base Pass
04. Frame Structure
05. Muscles
06. HardShells. Pass 2
07. Head Details
08. Hands
09. Kit Bash
10. Accessories
11. Zbrush
12. Render Prep
13. Octane
14. Lightroom
15. Photoshop Plus Alternate Render

Sample files : missing

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