Redefine-fx tyflow deepdive 3ds Max

Redefine-fx tyflow deepdive 3ds Max
After a massive response to the tyFlow Basecamp, I disappeared for 3 months to build something bigger & more in-depth. Expand your knowledge of 3D simulations & particle effects with 55+ new lessons, including a huge chapter on tyActors (generate crowds, animated characters, & ragdolls, combine multiple animations, blow them away with an explosion, destroy or catch them with ropes…), VDBs (generating volumes from objects & particles),  custom properties (use custom floats, color particles by size, speed, age…), use textures to drive simulation behavior, generate & influence particles based on Phoenix liquid & smoke simulations, and go deeper on all major operators, including cloth simulations, comprehensive overview of the powerful Set Target operator (hang objects on ropes or connect actors with strings), new CUDA accelerated particle binds, splines, tearing, inflating, and so much more.  This course is packed, but don’t worry – everything is made in the same beginner-friendlyto-the-point, step-by-step teaching style (with ALL project files included!) you’re used to from me, and all of the new concepts will be crystal clear by the time you’re done with the course.
Enroll Now for Instant Access to the All-New tyFlow Deepdive

So you want to “Learn tyFlow”. But where do you even start?

What should you learn first? What are the foundations you need to build on? With so many operators and infinite ways of combining them, it can be very overwhelming to even figure out what the first step should be, and can lead to outcomes like this:

  • enabling every setting & clicking every button out of desperation, hoping you’ll hit jackpot (and sometimes that approach might work, but you won’t understand why)
  • the simulation not working or looking bad & you don’t know where to even begin troubleshooting it
  • digging through the tyFlow forums & shoveling through hundreds of Facebook posts looking for answers
  • hunting down random tutorials & project files from around the web
  • And the worst of all: feeling like maybe this isn’t for you / you’re not good enough / talented enough / smart enough (NOT true, not in the slightest)

“Jesse is a great teacher who makes concise training that doesn’t waste your time. There is a lot of content inside the courses and I really appreciated that all the project files were included. I worked for 2 days on a simulation, then got his course and was able to get results quickly!”

–  Logan McNay, Director & 3D Artist

Learn From a Variety of New Setups Covering Every Major tyFlow Feature

VDBs, Actors, Custom Properties, tyMesher, tySlicer, Cloth Sims, Tearing, Inflation, Phoenix FD everything, Particle Binds, …it’s all here. All of the below examples were created to cover as wide a spectrum of skills as possible.

Cloth Peeling (loosely inspired by Asus Laptop Ads)

Use textures to control particle behavior, color by custom properties (inspired by Samsung OLED TV commercial)

Create this popular effect of soft bodies inflating as the sneaker hits ground (Inspired by Adidas Cloud Foam ads)

Particles Generated & Influenced by Phoenix FD Simulations (inspired by Samsung Galaxy S21 Launch Trailer)

VDB grow / subtract / fill / cut volumes with particles

Create strings between objects with particle binds

tyflow particle binds cuda cloth

CUDA particle binds – create thousands of strands of hair / fur and influence with forces, color with a gradient map

tyflow growth

Organic Growth – fills objects and is colored by age with custom properties

tyflow explosion

Activate & affect ragdolls with Phoenix forces (e.g. blow away with explosion)

tyflow ropes actors helicopter

Combine multiple Biped Animations (meaning they can run, jump, then turn into ragdolls & get attached to a rope). And yes, I’ll show you how to do the lighting & rendering too instead of leaving you at a clay viewport preview 😉

tyflow tyactors

Turn actors into cloth or PhysX objects / Inflate or destroy them

tyflow crowd simulation

Turn animated actors into PhysX ragdolls, triggered by other events in the scene (such as a truck wiping them out)

tyflow balloons

Confidently use Set Target, Link to Target, & many other operators to connect actors together with ropes, then attach cuda cloth balloons to those ropes. A funny yet effective exercise in understanding tyFlow on a deeper level.

tyflow tyactors crowd simulation

Combine several character animations and trigger them by conditions (they jump if there’s an obstacle then transition back to running etc. ) Blend between animations for smooth transitions.

Create a crowd of zombies climbing up a tower. They turn into ragdolls upon reaching the top & fall back down, hitting their fellow zombie friends along the way. Bind Pose Matching makes them move around even after they hit the ground.

tyflow phoenix fd liquid color by speed

Liquid color by velocity with Phoenix & tyFlow

tyflow hang object ropes

Hang objects on ropes, generate binds between surfaces, cut ropes with tySlicer

tyflow explosion voxels

Use Phoenix FD sim data to color tyFlow particles.

tyflow reveal 3ds max

Detailed object reveals

tyflow cloth tearing

Phoenix FD Cloth tearing

tyflow set target balloons vdb packing

Use the VDB Sphere packing feature, Set target & connect with strings

tyflow particle physics texture

Use textures to control the look and behavior of particles

tyflow particles custom properties

Particle physics, scale & color based on conditions

Bonus example: Cloth Splitting

Bonus example: Metal net / cuda cloth

…and so much more
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