NextLimit RealFlow C4D 2.5.3.0083 R17-R19 Win

  • 3 years ago
  • 469 Views
  • 0 0

General โ€“ Array Tool: Parameters canโ€™t be animated for meshes. โ€“ Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. Emitters โ€“ When using a multi-segment spline with the spline emitter node the โ€œPrevโ€ and โ€œNextโ€ buttons only iterate through […]

General
โ€“ Array Tool: Parameters canโ€™t be animated for meshes.
โ€“ Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters
โ€“ When using a multi-segment spline with the spline emitter node the โ€œPrevโ€ and โ€œNextโ€ buttons only iterate through the control points on the current segment.

Meshing
โ€“ Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
-358 โ€“ File paths canโ€™t have unicode characters on Mac OS X.
-519 โ€“ Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering
โ€“ Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
โ€“ Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
โ€“ Particle render instances are not rendered/recognized by NVIDIAโ€™s Iray.
โ€“ Motion blur with meshes doesnโ€™t work with NVIDIAโ€™s Iray.
โ€“ Motion blur with meshes doesnโ€™t work with Maxwell Render.
โ€“ Particle render instances original objects remain visible during render.

Fixed bugs โ€“ Caching
โ€“ Cinema 4D crashes on caching if the cache folder field is empty.
โ€“ Animated cache offsets do not work in render time.

Daemons
โ€“ Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
โ€“ Attractor daemon โ€œInternal Radiusโ€, โ€œExternal Radiusโ€ and โ€œPlanet Radiusโ€ parameters should have units.
โ€“ Attractor viewport representation does not match its behavior when Attenuated is enabled.

Rendering
โ€“ Mesher vertex maps donโ€™t work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
โ€“ There is a one frame offset when rendering meshes with motion blur enabled.

Save and Load
โ€“ Particle UVs are not loaded in cache mode.

Parameters
โ€“ It is possible to type negative values for scene simulation steps and iterations.

Known bugs

Emitters
โ€“ Emitter ID value is not preserved on scene reopening.

Splines
โ€“ If a segment is removed the configuration of the circles of the other segments is reset.
โ€“ Undo/Redo is not working when a control point is added.

Daemons
โ€“ Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

Home Page: _http://www.nextlimit.com/realflow/realflow_cinema4d/

 

Leave a Reply

Open

Close