[Learn Squared] Houdini Procedural Foundations

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Year of issue : 2017
Manufacturer : Learn Squared
Author : Adam Swaab
Duration : 9 hours 58 minutes
Distribution Type : Video Tutorial
Language : Russian
Description : Houdini is one of the most convoluted and complex programs on the market, but it doesn’t have to be that way! Effects Lead Adam Swaab will teach you how to use it quickly and easily. You will start from the very basics by creating your first procedural pictures in Houdini.

Parts of the course:
The basics
The first step in such a matter can be the most difficult. Therefore, first, we will analyze the main points of work in order to start using Houdini. You will explore the interface, how to organize a project, and become familiar with some procedural modeling and design tools.
Multi-scatter tool (spreading objects)
Using randomness, you can create organic looking objects in your scene. Adam will show you how to inherit characteristics from the surface of objects and how to use textures to control the appearance of objects. By the end of this tutorial, you will have a tool to quickly distribute and render millions of complex objects.
Greeble tool (detailing objects)
Continuing on the subject of object complication, you’ll create the Greeble tool. Adam shows you how to turn each primitive into a placeholder, which you can then replace with incredibly complex and random looking shapes.
Rendering the environment
Now that the scene is ready let’s focus on the render. Adam will show you different ways to create shaders and materials in Houdini. At the end, let’s split the scene into different render layers and create a multichannel EXR file for further use of this all on a comp in Nuke.
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