Kurulumun is using MoSpline object with L-System mode, so MoGraph module is required for plugin to work.
Workflow is straight forward – define random seed, set number of branches and drop a Profile spline – and you get a Kurulumun spline. There are some more settings present, that define number of segments (that is responsible for number of half-arcs), scale, tension, mesh subdivisions and such. Really easy to use.
Profile spline can be any kind of spline that you can image, however it must be a closed spline.
This is a personal exploration project that took too much time to develop. However, I am no programmer, so if you encounter any problems/errors/glitches or any other kind of misbehavior, please be so kind to report back to me. I’ll take a chance to fix it. Also if you come up with some awesome looking peace, please don’t be shy and drop me a preview – just to keep my juices flowing that makes me happy and alive:) Any how, this plugin is FREE.