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Hard-Surface Masters Vol.1

Release year : 2021
Manufacturer : ArtStation
Manufacturer’s website : https://www.artstation.com/marketplace/p/Lp5L7/hard-surface-masters-vol-1
Author : Mathew O’Halloran
Duration : 07:19:49
Handout type : Video tutorial
Language : English
Описание : In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.

Content JRO-01 – Blockout.mp4 JRO

02 – Refining Blockout.mp4 JRO-

03 – Detailing Blockout.mp4 JRO-

04 – Decal Setup.mp4 JRO-

05 – Normal Decal Setup.mp4 JRO-

06 – UE4 Setup.mp4 JRO-

07 – Refining Design 01.mp4 JRO

-08 – Quixel Materials.mp4 JRO

-09 – Refining Design 02.mp4 JRO-

10 – Refining Components.mp4 JRO-

11 – Refining Bodywork.mp4 JRO-

12 – Preparing Components To Bake.m4v JRO-

13 – Baking Components.m4v JRO-

14 – Component UVs.m4v JRO-

15 – Components In UE4.m4v JRO-

16 – Optimizing Meshes.m4v JRO-

17 – Bodywork UVs.mp4 JRO-

18 – Baking Bodywork.m4v JRO-

19 – Final Shaders.m4v JRO-Techniques – Face Weighted Normals.mp4 JRO-Techniques – Multiple UV Sets.mp4 JRO-Techniques – Normal Decals.mp4 JRO-Techniques – Presentation.mp4 JRO-Techniques – Round Edge Shader – Baking.mp4 JRO-Techniques – Scratch Grime Shader.mp4 JRO-Techniques – Texture Packing.mp4

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