• August 1, 2021
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Hair Tool is addon for Blender 2.93  that will help you generate hair-card based on 3d curves in non destructive way. (For blender below 2.93 you can still use HT 2.27)

  • Online documentation
  • Discord server where you can get support and  report bugs
  • Hair Tutorial Part 1 and Part 2 by SinHouse
  • YouTube channel with videos related to HTool

Business vs Individual license: if you are company with above 100k $ income you are Business. Otherwise you can buy individual license

Three main ways to generate hair-cards with Hair Tool:

  • using guide mesh (grid surface)
  • using particle hair interactive grooming
  • by drawing hair strands (similar to Grease Pencil drawing)

Some of the features:

  • automated UV workflow (random uv region assignment per hair strand)
  • texture preview directly on curve ribbons
  • curve modeling tools (extend, shorten, cut, move hair with IK physics)
  • hair library
  • go back and forth between curve and mesh ribbons
  • adjust ribbons profile (tapering radius, randomizing tilt, editing profile etc.)
  • convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
  • curve resampling and decimation (increase/decrease curve/ribbon points count)
  • generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
  • texture baking (from curves or particle hair; supports: normal, ao, diffuse, tangent maps, ID maps, root map etc)
  • build-in addon auto-updater
  • and more

Hair tutorials for Blender 2.8 series:

  • Introduction video
  • Working with materials and uv in Hair Tool 2.1
  • Example of making hair in Hair Tool 2.1

Hair Tool can be used to export hair to Character Creator.

  • Check out CCreator Smart Hair system
  • Hair Tool to Character Creator workflow video tutorial
  • Smart Hair Shader Part 1 – Basic Parameters & Base Color in CC

  • Smart Hair Shader Part 2 – Effects & Save Materials in CC

Past Updates:

Update 1.4:

  • added ability to attach curves as particle hair system ‘Particle Hair from Curves‘ (this can be used to import zbrush fibermesh curves and use them as blender Particle Hair system)
  • added ‘Generate ribbon weights’ – make vertex group with gradient from ribbon root to tip
  • added ‘Generate ribbon vertex color‘ – make vertex color with gradient from ribbon root (black) to tip (white)

Update 1.5:

  • added ability to draw multiple uv boxes when using ‘UV hair’ operator. Each ribbon will pick random uv box. It helps differ the texture look.
  • Added ‘Curve Resample‘ – changes number of points the curve is made from.
  • Added options ‘Select Tips’, ‘Select Roots‘ under Blender ‘Select’ menu (visible during curve edit mode, on bottom header bar)

Update 1.6:

  • New option ‘Ribbons from particle hair with children’ – gives better result compared to child particles generated by build in blender child particles (more even distribution, better aligning of child ribbons to surface). Great for short Hair.
  • Resample – more options, and keeps curve tilt and rotation.
  • ‘Particle Hair From Grease Pencil’ strokes painted in grease pencil, can be converted to particle hair (with some options available under f6)
  • ‘Flip UV’ option in preferences – if enabled random strands will have uv’s flipped in X-axis

Update 1.6.4:

  • ability to add ‘random vertex color per ribbon’. Can be also used on non hair meshes, to add random ID vertex colors per loose mesh parts.
  • ability to add presets for ‘Ribbons from particle hair with children’ operator

Update 1.6.5:

  • added “Smooth scale” – similar to ‘Smooth Tilt’ but smooths the radius
  • added ‘Edit curve profile’, ‘Close Curve Profile’ – if you want  to adjust curve bevel profile by hand
  • ability to taper roots of curves ribbons (previously you could taper just tips)
  • added ‘Placement jittering’  F6 option for ‘Ribbons from particle hair with children’ button – helps a bit to get more uniform child strands distribution.

Update 1.7

  • ability to preview hair texture directly in curve ribbons stage. See video explaining new feature: https://youtu.be/gtbhmYEKGZE
  • linear deformer tool – for curve modeling can be downloaded here: https://github.com/JoseConseco/mira_tools  (how this tool works is explained in video above)

Update 1.7.1

  • hair resample and simplify operators preserve material order
  • added options to remove, resize, reset – uv boxes when using “Draw uv area for Hair” operator in imaged editor window (found under spacebar).

Update 1.8:

  • Particle Hair Combing with Interactive  Ribbons  see video –  https://youtu.be/r4da3J5omd8

Update 1.8.4:

  • early support for texture baking. Baking panel is located in -> 3d View -> Tools -> Hair Baking panel. I will make short guide video soon. https://twitter.com/JoseConseco3/status/975484075841605633

Update 1.8.5 (11.04.2018):

  • finished and polished hair baking in blender (ao, id, root mask, tangent map, normal, depth etc).
  • added channel packing nodes (beta but should work 90% of time)
  • video showing example worfklow and how baking works: https://youtu.be/0UAxl549pNA

Update 1.8.7 + 1.8.8  + 1.8.9(17.04.2018):

  • added parameter – Output texture name – for hair baking
  • changed ‘Randomize Curve Tilt’ operator – this change makes it now possible to make curly hair.
  • added ‘Generate Braid’ Operator. See video below.
  • In this video you will see who to create curly hair and Braid: https://youtu.be/iXjBCxesA_I

Update 1.9.2 (day 20.07.2018) –  some bug fixes added in 11.08.2018:

  • added select Next/Previous to curve editmode -> Select menu. I will select next point on curve.
  • Interactive Child particles count can be set manually over 2000 (use with caution)
  • generated curve ribbons will now have the rotation applied (this fixes bad curve ribbons aligning – 90deg offset)
  • New: Ability to copy hair curve profile. Located in HT menu -> Next to ‘Close Profile’

Update 1.9.3 (26.08.2018):

  • Fixed UV bug when going back and forward between curve and mesh mode.
  • Randomize curve tilt – tilt can take positive or negative values.
  • ‘Include Parents’ – option added in interactive hair combing – this will take into account Parent strands when using ‘generate children option’.
  • align curve tilt – make it work only on selected points. Previously it would align whole curve.
  • Curve from grease pencil – now it has option to generate curve ribbons on the fly (https://bartoszstyperek.files.wordpress.com/2017/07/pg_to_curveribbon.gif?w=575&zoom=2).

Update 1.9.4 (03.11.2018):

  • New clumping option added for – ‘Curves from grid surface’ operator.
  • Speed boost to all tools that use curves resampling, including ‘Interactive hair combing’. This affects lots of tools, but hopefully this didn’t introduce any new bugs.
  • fix jumping particle hairs when converting curves to particle hair
  • Some of parameters can now be set above maximum value, by manually entering bigger values (eg. max curve ribbon width can now be set above 10)

Update 2.0.4 (09.02.2019):

  • Curves from grid surface will now remember its previous settings, when executing for the second time.

Update 2.0.6 (27.03.2019):

  • added auto-update feature, in addon preferences. When new release is out, you can use auto-update to automatically download and install  new version.

Update 2.0.7 (5.04.2019):

  • Fix auto-updater not working for some users (no longer use https).
  • Added ‘Target length’ for hair drawing (when you draw hair, their length wont exceed this value if set above 0

Update 2.0.10 (22.05.2019):

  • added compatibility with latest blender api changes  – use only with blender builds after 21 may!
  • Improved speed in interactive hair combing and generation of curves from grid surface

Update 2.1.00 (01 Sep 2019)

  • added curly hair support
  • lots of bugfixes and tweaks – check out new documentation for what is new: https://joseconseco.github.io/HairToolDocs_28/

Update 2.1.1 + 2.1.2 (01 Sep 2019)

  • improved aligning when generating curly hair
  • fix generating curls from bezier curves or poly curve

Update 2.1.3 (14 sep 2019)

  • fixed channel remapping nodes not working in blender 2.8

Update 2.1.4 (25.08.2019)

  • Show warning popup when opening baking scene,
  • Hide braid deformer visibility in cycles,
  • added option in preferences to disable drawing grid mesh as ‘WIRE’,
  • fix braids generation, when only one curve is selected

Update 2.1.6 + 2.1.7 + 2.1.8(For Blender 2.81 16.10.2019)

  • support for blender 2.81
  • adjust particle hair length added (in ‘interactive combing’ panel)
  • more hair examples in hair baking blend scene
  • randomize rotation in interactive combing
  • flip UV in V (top-bottom) direction
  • new drawing mode – connected
  • fix hotkey – disabling drawing hair would erase ctrl+shift+H pie menu hotkey, and possibly other hotkeys too!

2.20 (for Blender 2.82 only 06.03.2020)

  • texture baking added padding support and new channel compositing nodes
  • mesh ribbons –  added vertex AO bake with bounces approximation
  • taper curve profile (hack)
  • added flatten scalp to UV option in baking scene
  • mesh ribbons – added UV Pick from target
  • replaced default hair material – it no longer needs special light hack. But anisotropic highlights are still faked. It uses new texture too

2.22 (for Blender 2.83 only 26.07.2020)

  • Added Hair Modeling Workspace Tool
  • non square UV baking support,
  • added Straighten strand tool,
  • added ability to define custom texture suffixes in addon preferences,
  • interactive combing now support length vertex group,
  • you can pick uv which will be assigned to drawn strand,
  • added finalize option (merge all selected hair into one, new output mesh)

2.23 (for Blender 2.83 only);

  • fixed baking on solid background
  • fixed Z-up aligning error on curly hair generation,
  • possibly fixed auto-updater on MAC,
  • fixed uv drawing on curves with no materials,
  • fix error when using ‘Curves from grid surface’ with bezier curve output type
  • fix drawing particle hair regression.

2.24(for Blender 2.83 and 2.9x) 22.12.2020:

  • added Adjust Length for curve strands
  • Hair Draw – added Extend option
  • New ‘Set UV region’
  • added Direction bake pass
  • faster and better looking texture padding

2.25 (for Blender 2.83 and 2.9x) 24.01.2021

  • bugfixes

2.27 – 20.05.2021

  • initial support for Blender 2.93 – it is still WIP and not documented yet.

2.93 – 16.06.2021

  • Compatible only with  Blender 2.93
  • Added UV Curls
  • ‘Profile Generate’ now support generating round profiles (required for UV curls)
  • Added Auto UV with optional length threshold masking
  • Added ‘Slice Curve Using Mesh’ operator
  • Lost of new presets added to Hair Library. Get them from HT Gumroad site.
  • added cleaner uv for Vertex Groups masking in Interactive Grooming
  • generation of thumbnails for hair presets finally works
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