Share

Hair Tool 2.1 For Blender 2.8

Hair Tool is Blender addon for creating hair cards based on 3d curves.

For blender 2.8 use Hair Tool 2.x series.

Business vs Individual license: if you are company with above 100k $ income you are Business. Otherwise you can buy individual license

This addon will help you generate hair card with uv’s and much more:

  • generate and groom hair ribbons (based on blender particle hair)
  • generate hair ribbons from guide grid mesh
  • drawing curve hair (or particle hair) on mesh surfaces
  • automated uv (random uv area is assigned for each spline)
  • uv texture preview directly on curve ribbons
  • easy and convenient switching back and forth between curve ribbons and mesh mesh, while preserving uv’s
  • adjust ribbons looks (tapering radius, randomizing tilt, editing profile)
  • convert Curves to Particle Hair, Particle Hair to curve ribbons, Curve ribbons to mesh ribbons and so on.
  • Curve Resampling – increase, decrease curve/ribbon points count
  • Generating vertex color/weights gradients for mesh ribbons.
  • And More!

Videos about Hair Tool 2 for Blender 2.8 series:

Info and videos for Blender 2.79 version:

What you get:

  • Hair Tool addon for Blender 2.79 and 2.8
  • Demo blend file (bit old now, for blender 2.79), with models that were used to render promo image for Hair Tool. It contains: female head, hair material, hair alpha texture, hair ribbons (4 styles), surface objects that were used to generate hair splines.

Update 1.1:

  • works better with custom unit scale
  • added radius param, to ‘Change radius profile’ operator
  • source surfaces will take modifier into account (eg. mirror)

Update 1.2:

  • Adjust generated curves tilt, so it is aligned to source mesh surface with new – ‘Align curve tilt’ button
  • Added ability to generate hair spline ribbons from blender Particle Hair system.

Update 1.4:

  • added ability to attach curves as particle hair system ‘Particle Hair from Curves‘ (this can be used to import zbrush fibermesh curves and use them as blender Particle Hair system)
  • added ‘Generate ribbon weights’ – make vertex group with gradient from ribbon root to tip
  • added ‘Generate ribbon vertex color‘ – make vertex color with gradient from ribbon root (black) to tip (white)

Update 1.5:

  • added ability to draw multiple uv boxes when using ‘UV hair’ operator. Each ribbon will pick random uv box. It helps differ the texture look.
  • Added ‘Curve Resample‘ – changes number of points the curve is made from.
  • Added options ‘Select Tips’, ‘Select Roots‘ under Blender ‘Select’ menu (visible during curve edit mode, on bottom header bar)

Update 1.6:

  • New option ‘Ribbons from particle hair with children’ – gives better result compared to child particles generated by build in blender child particles (more even distribution, better aligning of child ribbons to surface). Great for short Hair.
  • Resample – more options, and keeps curve tilt and rotation.
  • ‘Particle Hair From Grease Pencil’ strokes painted in grease pencil, can be converted to particle hair (with some options available under f6)
  • ‘Flip UV’ option in preferences – if enabled random strands will have uv’s flipped in X-axis

Update 1.6.4:

  • ability to add ‘random vertex color per ribbon’. Can be also used on non hair meshes, to add random ID vertex colors per loose mesh parts.
  • ability to add presets for ‘Ribbons from particle hair with children’ operator

Update 1.6.5:

  • added “Smooth scale” – similar to ‘Smooth Tilt’ but smooths the radius
  • added ‘Edit curve profile’, ‘Close Curve Profile’ – if you want  to adjust curve bevel profile by hand
  • ability to taper roots of curves ribbons (previously you could taper just tips)
  • added ‘Placement jittering’  F6 option for ‘Ribbons from particle hair with children’ button – helps a bit to get more uniform child strands distribution.

Update 1.7

Update 1.7.1

  • hair resample and simplify operators preserve material order
  • added options to remove, resize, reset – uv boxes when using “Draw uv area for Hair” operator in imaged editor window (found under spacebar).

Update 1.8:

Update 1.8.4:

Update 1.8.5 (11.04.2018):

  • finished and polished hair baking in blender (ao, id, root mask, tangent map, normal, depth etc).
  • added channel packing nodes (beta but should work 90% of time)
  • video showing example worfklow and how baking works: https://youtu.be/0UAxl549pNA

Update 1.8.7 + 1.8.8  + 1.8.9(17.04.2018):

  • added parameter – Output texture name – for hair baking
  • changed ‘Randomize Curve Tilt’ operator – this change makes it now possible to make curly hair.
  • added ‘Generate Braid’ Operator. See video below.

Update 1.9.2 (day 20.07.2018) –  some bug fixes added in 11.08.2018:

  • added select Next/Previous to curve editmode -> Select menu. I will select next point on curve.
  • Interactive Child particles count can be set manually over 2000 (use with caution)
  • generated curve ribbons will now have the rotation applied (this fixes bad curve ribbons aligning – 90deg offset)
  • New: Ability to copy hair curve profile. Located in HT menu -> Next to ‘Close Profile’

Update 1.9.3 (26.08.2018):

  • Fixed UV bug when going back and forward between curve and mesh mode.
  • Randomize curve tilt – tilt can take positive or negative values.
  • ‘Include Parents’ – option added in interactive hair combing – this will take into account Parent strands when using ‘generate children option’.
  • align curve tilt – make it work only on selected points. Previously it would align whole curve.
  • Curve from grease pencil – now it has option to generate curve ribbons on the fly (https://bartoszstyperek.files.wordpress.com/2017/07/pg_to_curveribbon.gif?w=575&zoom=2).

Update 1.9.4 (03.11.2018):

  • New clumping option added for – ‘Curves from grid surface’ operator.
  • Speed boost to all tools that use curves resampling, including ‘Interactive hair combing’. This affects lots of tools, but hopefully this didn’t introduce any new bugs.
  • fix jumping particle hairs when converting curves to particle hair
  • Some of parameters can now be set above maximum value, by manually entering bigger values (eg. max curve ribbon width can now be set above 10)

Update 2.0.4 (09.02.2019):

  • Curves from grid surface will now remember its previous settings, when executing for the second time.

Update 2.0.6 (27.03.2019):

  • added auto-update feature, in addon preferences. When new release is out, you can use auto-update to automatically download and install  new version.

Update 2.0.7 (5.04.2019):

  • Fix auto-updater not working for some users (no longer use https).
  • Added ‘Target length’ for hair drawing (when you draw hair, their length wont exceed this value if set above 0

Update 2.0.10 (22.05.2019):

  • added compatibility with latest blender api changes  – use only with blender builds after 21 may!
  • Improved speed in interactive hair combing and generation of curves from grid surface

Update 2.1.00 (01 Sep 2019)

Update 2.1.1 + 2.1.2 (01 Sep 2019)

  • improved aligning when generating curly hair
  • fix generating curls from bezier curves or poly curve

Update 2.1.3 (14 sep 2019)

  • fixed channel remapping nodes not working in blender 2.8

Update 2.1.4 (25.08.2019)

  • Show warning popup when opening baking scene,
  • Hide braid deformer visibility in cycles,
  • added option in preferences to disable drawing grid mesh as ‘WIRE’,
  • fix braids generation, when only one curve is selected

Update 2.1.6 + 2.1.7 + 2.1.8(16.10.2019)

  • support for blender 2.81
  • adjust particle hair length added (in ‘interactive combing’ panel)
  • more hair examples in hair baking blend scene
  • randomize rotation in interactive combing
  • flip UV in V (top-bottom) direction
  • new drawing mode – connected
  • fix hotkey – disabling drawing hair would erase ctrl+shift+H pie menu hotkey, and possibly other hotkeys too!

2.20 (06.03.2020)

  • texture baking added padding support and new channel compositing nodes
  • mesh ribbons –  added vertex AO bake with bounces approximation
  • taper curve profile (hack)
  • added flatten scalp to UV option in baking scene
  • mesh ribbons – added UV Pick from target
  • replaced default hair material – it no longer needs special light hack. But anisotropic highlights are still faked. It uses new texture too
x