Gumroad – Hard Surface Texturing For Production

  • 2 years ago
  • 539 Views
  • 0 0

In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
http://gumroad.com/hodgson3d#WecGC

Leave a Reply