We’re excited to deliver you a tutorial by knowledgeable car modeler and Principal Artist at EA Cube, Andreas Ezelius. On this collaboration with Levelup.Digital, Andreas shares his full workflow on methods to create a sci-fi plane.
Andreas begins by explaining his method to designing an plane and the way he organizes his references. He walks you thru his AAA methods and ideas for the completely different phases of modeling in Maya, and covers his UV mapping, baking, portray, and rendering processes. Andreas’ tutorial is a complete demonstration of how an business veteran creates a top quality mannequin for video games and movie.
By the top of this tutorial, you should have a full understanding of how Andreas buildings and executes a mission from begin to end.
Software program Used
– Substance Painter