Cycling’74 Max 8.6.0 For Mac

Cycling’74 Max 8.6.0

Publication type: macOS Software
The release took place: 01/17/2024
Supported OS: macOS 10.15+
Developer: © Cycling ’74
Official site: link

Interface language: English

Treatment: not required (the installer has already been disinfected)

System requirements:

    • OS X 10.15 or later
    • Intel® Core™2 Duo processor. Intel® Core™ i5 processor or faster recommended
    4 GB RAM (8 GB or more recommended)

    • OS 11.0 or later
    • Apple Silicon processor
    • 4 GB RAM (8 GB or more recommended)

MAX 8 is a visual programming language for music and multimedia. During its more than 20-year history, it has been used by composers, performers, software developers, researchers and artists.

Key Features:

    Create software
    • Drag and drop your own audio clips and start manipulating them and connecting effects
    • Map your patcher to MIDI controllers as you go to start playing with your creation as you work

    Expanded Ideas
    • Max patching starts with a blank canvas, free of any structure. This makes it natural to create and explore unique ideas that would be too difficult to implement elsewhere. Max Patcher automatically expands to fit your work as it grows, no matter how much space you take up

    Explore sound without limits
    • Create your own synthesizer with any number of oscillators and effects
    • Manipulate samples in any way, including time stretching and pitch bending
    • Create multi-layered sounds using MC objects to patch multi-channel audio

    Creating sound using a gesture
    • In Max, you can create classic synths from scratch or get lost collecting unusual sounds. Try the XY controls below to hear some of the sounds you could create with Max
    • You can do a lot with just one generator and filter
    • Add some extra modulation and try something wilder

    Make Visual Music
    • Max includes full-featured, extensible video and graphics tools with Jitter. Jitter is optimized for real-time audiovisual work and easily combines with audio, sequencing and modulation, just like everything else in Max

    Plunge into the world of Max
    • Max patching starts with a blank canvas, free of any structure. This makes it natural to create and explore unique ideas that would be too difficult to implement elsewhere. Max Patcher automatically expands to fit your work as it grows, no matter how much space you take up

    Prototype and evaluation
    • Flexible access to hardware makes Max an ideal prototyping environment. Connect a development board to the Max and get instant access to sensors, knobs and switches. Observe the flow of data as the interaction evolves. Countless commercial products, art installations and stage performances have relied on Max to glue all parts of their process together

    Generation of audio, video
    • Use Gen to combine fine-tuned processes for audio, matrix data, or texture processing. Gen allows you to combine procedural commands with visual fixing to make it easier to create custom processes. Gen objects can also output source code for use elsewhere if needed

    Extended Max
    • Built-in Max Package Manager offers immediate access to more than 50 add-ons, covering everything from computer vision to hardware controller support, including Novation, Monome and ROLI controllers. If the feature you need isn’t in Max, chances are someone in the community created it. And if not, you can extend Max’s capabilities yourself using C++, NodeJS, Java or JavaScript

    Introducing RNBO

    RNBO is a new patching environment built to export software with Max audio

    • Create web apps, hardware music devices, audio plugins, and new Max objects with the same patch. And when that’s not enough, RNBO generates source code that you can use as you wish

    This was done at RNBO
    • The example below has been corrected in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/Javascript code to add a rich audio experience

    One patch, many goals
    • A single RNBO patch can export compiled code that runs in multiple specific target contexts and source code that can be integrated into any C++ or Web Audio project
    • Create guitar pedals, Eurorack modules and more with Raspberry Pi export
    • Run your patch into any DAW as a VST3 or AudioUnit plugin
    • Compile your own standalone Max object that can be shared
    • Increase the performance and boot time of your Max for Live devices
    • Embed the RNBO sound engine on your website using web export

    Listen to code while patching
    • The sound you hear while patching RNBO is generated and compiled into code that is updated as you make changes. This working code is identical to the code you export, so your work will sound the same no matter which target you choose

    You will feel at home
    • Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time

    Inspired by What You Love in Max
    • Full Gen integration with added support for events and interactive UI objects
    • Each RNBO object has its own help file, just like in Max
    • Events and signals can be mixed in the fixer, just like in Maximum
    • Use param, inport and outport objects to define RNBO export controls
    • Combine correction and text programming directly in RNBO
    • Easily make your patches, subpatches and abstractions polyphonic using the polyphony attribute

1. Mount the image, rewrite the application icon in the “Programs” folder

K’ed by HCiSO
Do not update the application!

What’s New
Version Max 8.6.0:
• Release notes are available here

Version RNBO 1.2.4:
• Release notes are available here


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