Create a Battle Royale game using Unreal Engine 4 Blueprints

Year of issue : 2021
Manufacturer : Udemy
Manufacturer website : https://www.udemy.com/course/ue4blueprintbattleroyale/
Author : Bigcat NIU
Duration : 28:14:36
Distribution Type : Video Tutorial
Language : English
Описание : This course will create a Battle Royale type shooter based on a PUBG game.
About the Content
This course is a complete set of tutorials for the Battle Royale type of game. The features are so huge that they were not shown in the promo video to show all the features. For example, the bullets fired all have a downward effect and reduce the flight speed based on the distance. All features are made as detailed as possible.
About the Serial
All courses are now completed, and the promo video is the actual result of running the game. Since I want to give you a high-quality video experience, I’m using continuous updates for the lessons (I’m actually hoping to meet you all sooner rather than later). Each video is carefully edited to eliminate errors, forgetfulness, and other time-wasting content. From time to time, every week, I will go live with new course videos.
About Blueprint
All content in this set of courses is implemented using blueprints. You’ll see a set of blueprint projects with a clear structure and clean nodes, and it’s time to really understand the greatness of blueprints.
If you develop in C++ at work, this won’t stop you from watching my course in the slightest. Because every function in a blueprint can be found in C++, and learning blueprints can still help you with your C++ development.
Write at the end
I did all the work on this course by myself, including blueprint development, lecture writing, video recording, audio recording, captioning, video editing, and even the Green-Screen technology at the beginning of the promo. Every detail was tweaked over and over again to give you as perfect an experience as possible. It’s tough to produce a go-to course. I know there are still many things I didn’t get right, like my English accent, and I hope you can understand more. Of course, you can contact me if you have any questions, comments, or suggestions, and I’ll get back to you as soon as I see them.

01 – Preparatory Work
02 – Basic Knowledge
03 – Project Setting
04 – Animation BlendSpace
05 – Animation AimOffset
06 – Animation Blueprint
07 – Animation Editing
08 – Character Base Functionality
09 – Character Fashion
10 – Making DataTables
11 – Item System
12 – Pickup Objects
13 – Item Object
14 – Item Generation System
15 – Data Storage
16 – Pick up and Discard Items
17 – Weapon Functions
18 –Inventory UI
19 – Main UI
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