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Corona Renderer 4 Hotfix 1 for 3DS MAX 2013-2020

QUICK FACTS


  • Caustics – We think these are the best caustics in any render engine!
    – Easy to set up with just a click or two
    – No complex parameters
    – Fast to render
    – Handles reflective caustics and refractive caustics
    – Refractive caustics can include dispersion (hello Dark Side of the Moon!)
    – Each light source can have caustics enabled or disabled
    – Works as expected with LightMix and other Corona tools
  • Pick objects, and set DOF focus point in the rendered image – works in both the VFB (during IR, final render, or after rendering is complete) and in the docked viewport IR.
  • Fisheye mode for cameras – perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want.
  • Intel AI Denoiser – works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
  • Multiple Suns and Environments for LightMix – you can now add multiple Corona Suns to a scene, and set up a list of multiple environments, which you can then swap or blend between in LightMix.
  • Rest (unassigned) LightSelect layer in LightMix can now be denoised and saved like any other LightSelect – no more noise for those elements that can’t be added to a separate LightMix layer on their own (or that you simply don’t want to add to a separate layer).
  • Improvements to overlapping volumetric media – so those clouds that overlapped will now look as expected!
  • New Image Filtering – makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
  • Adaptive Light Solver – now fully functional in all cases, the Adaptive Light Solver is now enabled by default, and gives great improvements to render times.

 

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