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CGMasters & Creative Shrimp – Hard Surface Modeling in Blender 2.8 Update

Now with additional 2.8x content!

The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing – you name it.

If you’ve ever seen the art of Daniel Bystedt, Masterxeon1001, Vitaly Bulgarov or Neil Blevins and any number of other amazing artists, you may know that feeling of awe and excitement… and frustration. Like, how do they manage to create such realistic, detailed models?

THE COMMON PROBLEMS
Maybe you have come across these too, we want to give a huge shout out to people who shared their modeling concerns with us on emails and Twitter…

Triangles and NGons are a headache
The boolean operations are really hard to master
Ways to create nice bevelled edges
Cutting holes into curved surfaces
General shading issues
Topology is a mess
Where to add edgeloops, how to control edgeflow
Creating smooth transitions from one shape to another

So basically we thought, what would it look like if we condensed all the knowledge required to get up and running with the hard-surface modeling, including practical AND theoretical stuff, and just put together a video course.

 

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