The more you know, the better.
Build a generator to for creating a customizable chandelier | Explore how we can use point attributes to give extra levels of control & complexity through proceduralism | Learn the basic attributes used to control copies (N, up, pscale, scale)
Explore the tools we can use to get a hard-surface mechanical look | Explore methods of add slight imperfections to our setup to add believability | Learn methods for troubleshooting bad topology | See how, with the proper procedural setup, a “rig” comes for free, and we can control and pose the bird via the controls we created | Explore methods for adding a detail pass to our model
Build a generator for a cactus model | Explore how to use the topology of the mesh to generate ridges and spines | Build a generator for a succulent | Learn methods for duplicating and controlling the shape, bend, and distribution of the petals
Explore how we can paint areas on a terrain to specify where to populate geometry generation | Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching
Build the foundation of our pagoda | Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing.
See how adding many simple layers of procedural detail can give complex looking, believable results | Continue working on our pagoda, adding extra detail to it | Add wooden columns and trim, doors, windows, a roof topper, and roof tiles.