Love What You See on NullPK.com? โค๏ธ

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

๐ŸŒŸ Donate & Support

Love What You See on NullPK.com? โค๏ธ

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

๐ŸŒŸ Donate & Support

CGMA – Procedural Modeling for Production in Houdini

The more you know, the better.

Week 1 | Hard Surface Models Part 1: Chandelier

Build a generator to for creating a customizable chandelier | Explore how we can use point attributes to give extra levels of control & complexity through proceduralism | Learn the basic attributes used to control copies (N, up, pscale, scale)

Week 2 | Hard Surface model Part 2: Mechanical Bird

Explore the tools we can use to get a hard-surface mechanical look | Explore methods of add slight imperfections to our setup to add believability | Learn methods for troubleshooting bad topology | See how, with the proper procedural setup, a โ€œrigโ€ comes for free, and we can control and pose the bird via the controls we created | Explore methods for adding a detail pass to our model

Week 3 | Organic Models Part 1: Succulents & Cacti

Build a generator for a cactus model | Explore how to use the topology of the mesh to generate ridges and spines | Build a generator for a succulent | Learn methods for duplicating and controlling the shape, bend, and distribution of the petals

Week 4 | Organic Models Part 2: Coral Reef

Explore how we can paint areas on a terrain to specify where to populate geometry generation | Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching

Week 5 | Structures Part 1: Pagoda Foundation

Build the foundation of our pagoda | Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing.

Week 6 | Structures Part 2: Pagoda Adornments

See how adding many simple layers of procedural detail can give complex looking, believable results | Continue working on our pagoda, adding extra detail to it | Add wooden columns and trim, doors, windows, a roof topper, and roof tiles.

 

Bin

Leave a Reply

Hey!

Welcome to Nullpk.com We Stand with Palestine. And here is All content for you to grow your self to next level. so be kind with others & always share with others and Donate