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CGMA – Persona Texturing for Video games in Substance – (Torrent)

This class will turn out how to utilize Substance painter as an instrument for finishing game characters. We will go over great practices on the best way to UV a character, heat required maps inside substance, and setting up a scene. We will likewise turn out how to surface props, fabrics and skin for a character’s face and body (all required work gave). Before the part of the bargain, understudies will have their finished resources displayed inside their motor of decision. This course is tied in with learning strategies utilizing Substance Painter that understudies can later apply to their very own activities.

Week 1 | Painter Basics

Week 2 | PBR Fundamentals and Texturing

Week 3 | Texturing Cloths and Baking a face for finishing

Week 4 | Texturing a Face in Painter

Week 5 | Finishing the Face Textures

Week 6 | Presenting the Assets in Engine

 

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