Bring characters to life through face rigging
Learn how to rig character faces and bring them to life! Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that’s ready for a close-up on the big screen! Less
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 8 weeks
ASSIGNMENT: Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&As, and working on assignments
Q&A: Once a week
MATERIALS: Autodesk Maya
SKILLS LEVEL: Intermediate to Advanced
PREREQUISITES: Basic knowledge of rigging
- Week 1 | Introduction
- Teacher introduction | Facial expressions | Facial rigging and different types (cartoon, realistic, games, shape-based, deformer-based) | Maya Basics and useful Tools
- Week 2 | Topology and FACS
- Face Topology Overview | Checking our Model | Maya Modelling Toolkit for Retopo | FACS and AU in detail
- Week 3 | Joint Skeleton & Controls
- What’s the plan? | Getting the jaw pivot right | Skeleton Layout | Control Layout | Skinning
- Week 4 | Blendshape Modelling
- What Shapes are we going to do? | Maya to Mudbox & ZBrush | Shapes Modelling | How to Export back to Maya | How to Make Symmetrical, Mirror, Flip or Split Shapes
- Week 5 | Importing and Connecting the Shapes
- Import Shapes into Maya | Organize Shapes | Get Left & Right Side for each Shape | Connect Blendshapes into our Rig
- Week 6 | Blendshape Control Setup
- Create a Base Control to Drive Shapes | Control Layout and Connection to Shapes | EyeLook Control Setup | Mouth Position Control
- Week 7 | Eyelid Setup
- Eyelid Concepts | Simple Joint Blink Setup | Full Cartoon Rig Eyelid Setup
- Week 8 | Finishing the Rig + Extras
- Lips & Eyebrow Rig Setup | Jaw Corrective Shape | Sticky Lips | Lattice | Test Animation