Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

🌟 Donate & Support

Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running smoothly. Even a small contribution makes a big difference!

🌟 Donate & Support

CGMA – Character Facial Rigging for Production

Bring characters to life through face rigging

Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running. Even a small contribution makes a big difference!

🌟 Donate & Support

Learn how to rig character faces and bring them to life! Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that’s ready for a close-up on the big screen! Less


COURSE FORMAT: Standard

LECTURE TYPE: Pre-recorded

FEEDBACK: Individual recordings

DURATION: 8 weeks

ASSIGNMENT: Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&As, and working on assignments

Q&A: Once a week

MATERIALS: Autodesk Maya

SKILLS LEVEL: Intermediate to Advanced

PREREQUISITES: Basic knowledge of rigging

  • Week 1 | Introduction
  • Teacher introduction | Facial expressions | Facial rigging and different types (cartoon, realistic, games, shape-based, deformer-based) | Maya Basics and useful Tools
  • Week 2 | Topology and FACS
  • Face Topology Overview | Checking our Model | Maya Modelling Toolkit for Retopo | FACS and AU in detail
  • Week 3 | Joint Skeleton & Controls
  • What’s the plan? | Getting the jaw pivot right | Skeleton Layout | Control Layout | Skinning
  • Week 4 | Blendshape Modelling
  • What Shapes are we going to do? | Maya to Mudbox & ZBrush | Shapes Modelling | How to Export back to Maya | How to Make Symmetrical, Mirror, Flip or Split Shapes
  • Week 5 | Importing and Connecting the Shapes
  • Import Shapes into Maya | Organize Shapes | Get Left & Right Side for each Shape | Connect Blendshapes into our Rig
  • Week 6 | Blendshape Control Setup
  • Create a Base Control to Drive Shapes | Control Layout and Connection to Shapes | EyeLook Control Setup | Mouth Position Control
  • Week 7 | Eyelid Setup
  • Eyelid Concepts | Simple Joint Blink Setup | Full Cartoon Rig Eyelid Setup
  • Week 8 | Finishing the Rig + Extras
  • Lips & Eyebrow Rig Setup | Jaw Corrective Shape | Sticky Lips | Lattice | Test Animation

Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running. Even a small contribution makes a big difference!

🌟 Donate & Support

Leave a Reply

Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer,
please consider donating to help keep our website running. Even a small contribution makes a big difference!


🌟 Donate & Support

Hey!

Welcome to Nullpk.com We Stand with Palestine. And here is All content for you to grow your self to next level. so be kind with others & always share with others and Donate

Love What You See on NullPK.com? ❤️

We work hard to keep NullPK free, fast, and packed with useful tools. If you find value in what we offer, please consider donating to help keep our website running. Even a small contribution makes a big difference!

🌟 Donate & Support