CGMA – Character Creation for Film Cinematics

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Create polished characters for movie and video games

The target of this class is to know character creation for movie and sport cinematics by way of a characters profile, and its final function in a composition or narrative. Every week we’ll concentrate on a special side of character development and discover the technical methods of assembling a remaining character. We are going to start by analyzing and assessing varied reference supplies previous to preliminary sculpting. Then the category will dive into the fabrication of laborious floor elements, clothes, and different equipment wanted to complete out/polish a high-poly asset. From there, the emphasis will then swap over to surfacing your character utilizing advance portray and shading strategies. These will embody look-development of pores and skin, metallic, and varied different materials shaders previous to outputting remaining renders. Lastly, we’ll finish the course with discussions on and demonstrations about coloration idea, render manipulation, and submit processing.


Course Format:   Commonplace
Lecture Sort:   Pre-recorded
Suggestions:   Particular person recordings
Length:   10 weeks
Task:   Deadlines every week
Q&A:   As soon as per week
Supplies:   Maya (or equal), Mudbox (or equal), Vray (or equal), ZBrush, Marvelous Designer, Substance Painter 

Abilities stage:   Superior
Conditions:   Will need to have intermediate data of Zbrush, Maya, or Max. Really useful course prereqs: Anatomy for Manufacturing, Character Texturing for Video games in Substance, and Hair Creation for Video games
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