Blendit – Blender 2.83+ Add-on By Remesher

Full dynamic one-click solution for material blending of objects

in Blender 2.83+ (2.90, 2.91, 2.92)

Main features:

  • Easily create material blend of selected objects with active
  • Non-destructive operations: create, apply, remove material blends
  • Option of executing the operations for all blends of source object
  • Real time dynamic blends works in viewport, Eevee and Cycles
  • Option automatic create material from blended objects
  • Option to Blend Normals of objects
  • Easily tweak individual blend of object
  • Easy tweaking of all blends of source object
  • Preserve texture scale from source object with mapping options:

1. World space: Geometry node – Position output

2. Object space: Texture Coordinate node – Object output

3. UV v1: Texture Coordinate node – UV output + Blendit Transfer UV

4. UV v2: UV Map node + Blendit Transfer UV

Note that for the version 1.3 there are many limitations, restrictions and some bugs.

I plan to figure out most of it in new versions.

Limitations:

  • Only one blend per object supported
  • Two source objects can’t be blended together
  • The add-on only works with the first material slot
  • You shouldn’t rename Blend materials for proper functionality
  • You shouldn’t remove original materials for proper functionality
  • You shouldn’t rename Blendit modifiers for proper functionality
  • The quality of the blend depends on mesh density
  • Only an UV map with Active Render can be transferred
  • Multi-user material doesn’t support different blend source objects
  • Auto Smooth turns on when Blend Normals is used
  • You must use UV mapping and Transfer UV to blend Normal maps
  • Used simple inaccurate blending of normal maps
  • Automatic connected Displacement and Volume outputs aren’t supported
  • Limited support for input nodes depending on the source object
  • Mappings inside node groups are not affected
  • Blender 2.90+ bug, crash when switching to UV Edit of source object
  • Blender 2.90+ bug, crash when switching to Edit Mode of source object

Changelog:

Blendit v1.1

  • Implemented full support of Frame Nodes
  • Fixed issue with Reroute Node and full support of these nodes
  • Fixed issues caused by incompatibility with other add-ons affect material nodes

Blendit v1.2

  • Automatic linking of unconnected node mapping input
  • Basic warning if unsupported mapping is used
  • Basic warning if unsupported nodes are used
  • Fixed blended material doesn’t work in Cycles
  • Fixed transfer of active UV Map instead of UV Map with Active Render

Blendit v1.3

  • Full support of material nodes (ColorRamp, RGB Curve, Vector Curves)
  • Small performance improvement through better modifiers settings
  • Auto Smooth option added to Settings (recommended to turn-off in Cycles)
  • Added switches for Simple and Advanced blend modes
  • Advanced mode – added option to tweak the minimum blend distance
  • Advanced mode – added option to tweak the gradient of the material blend
  • Advanced mode – added option to tweak the blend of normals
  • Fixed issue and added warning if objects have no materials
  • Fixed Transfer UV doesn’t have ideal mapping when Blend Normals disabled
  • Fixed Auto smooth did not return when blend was removed
  • Fixed UV Map node could have non-existent UVs assigned
  • Fixed applied blend shows sliders without influence

Planned features for next versions:

  • Show/hide blend switcher
  • Tweak multiple normal blends of objects at once
  • Option to create a unique material per object
  • Option stack and handle multiple blends on objects
  • Operations for individual blends in the stack
  • Supported blend according to height maps
  • Accurate blending of normal maps
  • Option to use template materials
  • Option to deform geometry at the intersection
  • Supported blend with multiple material slots
  • Support for different blend sources for multi-user material
  • Supported automatically connected Displacement output
  • Supported automatically connected Volume output
  • Supported transfer of multiple UV
  • And more…

You can give me feedback on the add-on and send me the message by purchasing a specific version.

For my supporters I offer these extra bonuses:

  • Tier 2: First access to updates
  • Tier 3: First access to updates, Prioritizing issues
  • Tier 4: First access to updates, Prioritizing issues, Wishlist
  • Tier 5: First access to updates, Prioritizing issues, Wishlist, Support
  • Tier 6: All bonuses, Highest priority

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