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Blender Market, Ducky 3D | Intro To Motion Graphics (Blender Course) (2023) PCRec [EN]

Blender Market, Ducky 3D | Intro To Motion Graphics (Blender Course) (2023) PCRec [EN]



Author: Ducky 3D
Production: Blender Market
Genre: 3D modeling, Animation

Description:
Course on motion graphics in Blender 4.0 from Ducky 3D.

Duration: 07:15:34
Video quality: PCRec
Voice language: English

Lesson 1 – In this tutorial I will show you how every component used in the course can be animated in a seamless loop (shading, geometry nodes, keyframes…)

Lesson 2 – I’ll show you the basics of using the shader workspace to create procedural patterns

Lesson 3 – We will learn how to use masking to create more detailed patterns and how they are used in motion graphics

Lesson 4 – This is our first dive into geometric nodes. You’ll learn about a simple setup that gives you more creative flexibility.

Lesson 5 – This lesson builds on the previous lesson. It takes what we’ve just learned and takes it much further to show the potential of geometry nodes.

Lesson 6 – This lesson explains how you can create an entire scene in just one tree of geometric nodes. We’ll learn how to manipulate each component we’ve modeled in the shader editor.

Lesson 7 – We will create realistic chipped paintwork procedurally. In this lesson, you’ll learn how this process can produce a wide variety of materials. This lesson will prepare you to use the materials we will prepare in subsequent lessons.

Lesson 8 – This lesson is another great lesson on geometric nodes. We’ll learn how to procedurally remove geometry, create a plexus style pattern, and highly detailed and animated scifi material.

Lesson 9 – This lesson will show you how to create animated patterns in the shader editor and align them to form a mesh pattern. We will learn a very powerful looping technique for using procedural patterns.

Lesson 10 – The previous lesson prepared us for this. This entire tutorial is procedural, from the offset to the drawing that makes the hills. This is a very intense lesson.

Lesson 11 – We’ll learn all about how to use the Type tool. We’ll then look at this and show how materials can improve text geometry. We’ll also learn how to adjust our keyframes to improve movement.

Lesson 12 – Rendered entirely in Eevee, we learn how to manipulate volume to create space clouds, a simple particle system in geometry nodes, and how to create cycling camera shake.

Lesson 13 – This is an interesting lesson, we will create a kinetic animation that allows the spheres to rotate and rotate the camera along a new axis that we have not done yet in the course.

Lesson 14 is a large geometric knot scene to complete the course. We will create an entire environment at geometric nodes and use kinetic principles to make the ball roll in a circle. This lesson uses snippets from almost every lesson in this course!

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