Who Don’t Need It?
If Blender is your only toolchain, you don’t need this add-on.
Who May Need It?
Who need to import FBX files into Blender and export FBX files to game engines.
3d digital artists
Who need to share your 3d artworks to other 3d digital artists who use other 3d softwares, or you want to sell your 3d artworks in various digital markets.
What is it?
Blender is lack of native FBX support, when we import some older and newer FBX files, it often fails.
So I made a better FBX importer and exporter with official FBX SDK from scratch.
The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2019.
I have tested the importer and exporter with about one hundred commercial FBX files which made by 3d digital artists in 3ds Max, Maya or Cinema 4D, the add-on can import and export these FBX files successfully.
The exported FBX files have been verified in Unity Engine 2018 and Unreal Engine 4 with no issues.
Supports Blender 2.79b and Blender 2.8.
Supports Blender Renderer, Cycles Renderer, and Eevee Renderer.
Supports N-Gons (Polygons consisting of more than 4 vertices).
Supports exporting smoothing groups.
Supports automatic bone orientation.
Supports armature deform animation.
Supports exporting non-linear animation.
Supports shape key animation.
Supports multiple material sets.
Supports multiple UV sets.
Supports multiple vertex color sets.
Supports meshes attach to bones.
Compatible with all FBX versions.
Supports exporting from any generic rigging system.
Supports exporting retarget-able human armature from Rigify Auto-Rigging System.
Supports Unity Engine 2018 and Unreal Engine 4.
Supports Windows, Linux and macOS.
Does not support camera.
Does not support lights.
Does not support dummy nodes.
Does not support mesh transform animation.
Does not support exporting multiple animation actions, but supports importing multiple animation actions.