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Greyscalegorilla GSG Modern Surface Material Collection Redshift Arnold

http://greyscalegorilla.com/downloads/modern-surface-material-collection/ 276 materials delivered as .lib4d 4K tileable textures Bitmap-based shader library Drag-and-drop use via C4D Content Browser Custom Greyscalegorilla Shader Ball (for Arnold and Redshift) 11 material categories Ceramic, Metal, Paper, Stone, Terrazzo, Wood, and several Patterns 48 color palettes Third-party render compatible Arnold 2.4.1.1 and above (TX files) Redshift 2.6.48...

January 25, 2020
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[Blender] Group Pro v2.x [2.8]

GroupPro was made because default blender group instances are powerful, but they are not user friendly to work with. With GroupPro I managed to get rid of all annoying features of group instances: you can edit any instances on scene, not just the ‘source’ one you can work in recursive way –...

January 22, 2020
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Blender – Auto Rig Pro

  Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine. Blendermarket: Link(s): https://blendermarket.com/products/auto-rig-pro

January 22, 2020
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Blender<->3DSMax Connector [BMAX]

Hello, Blender <> 3DSMAX connector(BMAX) is a two small scripts for these applications. Workflow is simple – just send and get models through FBX format. License: Personal, Indie and Studio Licenses are available. Personal licenses do NOT apply to companies. For Indie and Studios purchases, script cannot be redistributed or resold unless...

January 22, 2020
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D5 Render Engine

D5 Render Engine is a New Realtime Raytracing RTX Software Architecture From Dimension 5. You can create Animation, walkthrough, virtual reality, Panorama 360° and Full-scene realtime roaming more easier and faster than before.  

January 18, 2020
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Statue of Liberty Low-Poly

This Statue of Liberty Low-Poly is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal...

January 15, 2020
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