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Animax v2.0.1 Procedural Animation For Blender 3.3

ANIMAX is a procedural animation system for Blender that makes animating multiple instances simple. It allows you to create complex animations – which are hard to achieve using Blender’s built-in animation tools – much quicker and easier.

Why ANIMAX ?

You may be asking yourself: why should I use this add-on?

The short answer is: it allows you to make highly professional animations with very little effort in a short space of time.

The workflow is straightforward. Simply choose one or multiple effects (or load a preset), then play with the parameters, and you’ll have an animation in no time – all with no math or geometry nodes required.

If you’re a motion graphics artist, ANIMAX makes a great addition to your toolbox.

Features

Easy to use, simple UI and straightforward workflow.
Tools for fracturing a mesh object into pieces.
12 different effects to choose from.
34 animation presets.
13 fracturing presets.
Save and load your custom presets.
You can animate the objects inside a collection.
You can add and animate texts procedurally.
You can animate any geometry node tree that outputs instances, in addition, it’s possible to change the inputs from the add-on’s UI.
Animate the materials with the help of the Attribute Node (Cycles & Eevee).
and much more…

Change Log
V 2.0.1

bug fix: Error in (copy, paste), (save, load) when two effects have the same name.

V 2.0.0

The animation system is rewritten from scratch, as now the add-on is powered by geometry nodes, which opened up the door for a ton of new features:

12 different effects, and most importantly now there is a clear distinction between the effects and the presets.
34 animation presets (combination of effects).
The ability to add multiple effects.
The ability to synchronize the effects.
You can save your combination of effects as a new preset.
Animate the materials using ANIMAX, with the help of the Attribute Node (Cycles & Eevee).
The ability to copy, paste and duplicate the effects.
Now it’s possible to use a curve to change the interpolation.
A new interpolation method (Ping-Pong).
You can use the proximity to an object to drive the offset (Effectors).
You can use a texture to drive the offset.
It’s possible to repeat the time, for looping the animation.
Global time control (Time remapping).
Now it’s possible to add a text procedurally, and to change its parameters, no need to separate the characters and all the extra work.
Animate the instances outputted from any geometry node-tree, and the ability to change the inputs from the add-on’s UI. 

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