Substance Bitmap2material allows you to generate all those PBR outputs from a single input image: base color, normal, metallic, roughness, ambient occlusion
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by Bitmap2material . This includes adjusting the generated roughness map, for PBR.
Substance Bitmap2material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, Bitmap2material takes care of it for you. You can choose between 2 modes of tiling: offset or splat.
This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.