Alena 3d model is a next generation 3d model that uses complex skinning, advanced materials and lightning. It is build in 3dsmax 2014 (x64) and rendered with mental ray 3.1.1.
The figure and clothes are skinned with ‘physique’ modifier and rigged with ‘biped’ rig. Alena character has advanced ‘skin_morph’ modifier with lot of morphs for precise control of skin bending. The ‘displace’ maps made in Mudbox – used for adding more details to the model and clothes. Alena skin material is based on new SSS2 mental ray material (see how to expose it in 3dsmax in Alena_ref.chm).
All materials and lights are mental ray. Textures of a very high resolution: main body texture has size of 10000×10000 pixels. Scene created using mental ray renderer.
Alena has ‘morpher’ modifier to control facial morphs. There is also included morph manager script that helps you to control facial expressions and build new ones. Haircut, brows, lashes and pubic hair – builded with native Hair_and_Fur system (mr. prim is used for rendering)
No additional plugins used.