AAA Rocks for Games – RGB Masked Workflow Tutorial

Year of issue : 2020
Автор : Casper Wermuth
Duration : 3 h
Distribution Type : Video Tutorial
Language : English
Описание : In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

Content
1-Introduction-Trailer
2-Highpoly-Workflowoverview
3-Highpoly-Timelapse
4-Lowpoly-Retopoanduv
5-Rgb-Overview
6-Designer-Detailtextures
7-Rgb-Painter
8-Other
M-RGB-up-wear.7z

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