By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your modelโs structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesnโt have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.
Earn a sharable certificate
Share what youโve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
Certificate of Completion
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Showcase on your LinkedIn profile under โLicenses and Certificateโ section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Instructor
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George Maestri
Teaching 3D and Visualization for LinkedIn Learning. Director, Storyteller, Animator for film, games, and VR.
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
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