Enroll Now for Instant Access to the All-New tyFlow Deepdive
So you want to โLearn tyFlowโ. But where do you even start?
What should you learn first? What are the foundations you need to build on? With so many operators and infinite ways of combining them, it can be very overwhelming to even figure out what the first step should be, and can lead to outcomes like this:
- enabling every setting & clicking every button out of desperation, hoping youโll hit jackpot (and sometimes that approach might work, but you wonโt understand why)
- the simulation not working or looking bad & you donโt know where to even begin troubleshooting it
- digging through the tyFlow forums & shoveling through hundreds of Facebook posts looking for answers
- hunting down random tutorials & project files from around the web
- And the worst of all: feeling like maybe this isnโt for you / youโre not good enough / talented enough / smart enough (NOT true, not in the slightest)

โJesse is a great teacher who makes concise training that doesnโt waste your time. There is a lot of content inside the courses and I really appreciated that all the project files were included. I worked for 2 days on a simulation, then got his course and was able to get results quickly!โ
โย Logan McNay, Director & 3D Artist
Learn From a Variety of New Setups Covering Every Major tyFlow Feature
VDBs, Actors, Custom Properties, tyMesher, tySlicer, Cloth Sims, Tearing, Inflation, Phoenix FD everything, Particle Binds, โฆitโs all here. All of the below examples were created to cover as wide a spectrum of skills as possible.

Cloth Peeling (loosely inspired by Asus Laptop Ads)

Use textures to control particle behavior, color by custom properties (inspired by Samsung OLED TV commercial)

Create this popular effect of soft bodies inflating as the sneaker hits ground (Inspired by Adidas Cloud Foam ads)

Particles Generated & Influenced by Phoenix FD Simulations (inspired by Samsung Galaxy S21 Launch Trailer)

VDB grow / subtract / fill / cut volumes with particles

Create strings between objects with particle binds

CUDA particle binds โ create thousands of strands of hair / fur and influence with forces, color with a gradient map

Organic Growth โ fills objects and is colored by age with custom properties

Activate & affect ragdolls with Phoenix forces (e.g. blow away with explosion)

Combine multiple Biped Animations (meaning they can run, jump, then turn into ragdolls & get attached to a rope). And yes, Iโll show you how to do the lighting & rendering too instead of leaving you at a clay viewport preview

Turn actors into cloth or PhysX objects / Inflate or destroy them

Turn animated actors into PhysX ragdolls, triggered by other events in the scene (such as a truck wiping them out)

Confidently use Set Target, Link to Target, & many other operators to connect actors together with ropes, then attach cuda cloth balloons to those ropes. A funny yet effective exercise in understanding tyFlow on a deeper level.

Combine several character animations and trigger them by conditions (they jump if thereโs an obstacle then transition back to running etc. ) Blend between animations for smooth transitions.

Create a crowd of zombies climbing up a tower. They turn into ragdolls upon reaching the top & fall back down, hitting their fellow zombie friends along the way. Bind Pose Matching makes them move around even after they hit the ground.

Liquid color by velocity with Phoenix & tyFlow

Hang objects on ropes, generate binds between surfaces, cut ropes with tySlicer

Use Phoenix FD sim data to color tyFlow particles.

Detailed object reveals

Phoenix FD Cloth tearing

Use the VDB Sphere packing feature, Set target & connect with strings

Use textures to control the look and behavior of particles

Particle physics, scale & color based on conditions

Bonus example: Cloth Splitting

Bonus example: Metal net / cuda cloth
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