Water Shader 1.2.2 for Blender Full Version Free Download
Water Shader for Blender – Full Feature Breakdown
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I originally built this water shader for personal use—but then realized others might benefit from it too. So here it is!
⚠️ Note: Some effects, like dispersion and caustics, may increase render times. Also, certain effects work best with ample geometry.
What You’ll Get
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Water Shader with animated waves, caustics, dispersion, and foam
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Rain Effects – a node group that outputs a ripple mask (usable as displacement)
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Fake Flow Map Effect – simulates flow using geometry proximity
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Water Level Tool – adds a globally controlled sediment layer to materials
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Geometry Node Setup – distributes leaves, rain particles, and bubbles along shorelines
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Assets Included:
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Water Material
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Water Shader Node Group
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Rain Ripples Node Group
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Flow Map Node Group
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Water Object
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✅ Using the water object as an asset imports everything you need for the water setup.
Feature Details
🌊 Water Shader
A plug-and-play shader that simulates natural water behavior—ready for animation and real-time use.
🔆 Caustics (Fake)
Caustics are simulated using layered Voronoi textures. They can also be animated for dynamic lighting effects.
🌈 Dispersion
Adds chromatic dispersion to simulate light splitting through water surfaces. Works great for pools or crystal-clear water.
🌫 Volumetrics
Realistic water volume is achieved by:
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Blending two custom colors
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Depth-based density control
This helps simulate murky or tropical waters depending on your scene.
☁ Foam
Two layers of foam are included:
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General Foam – spread across the surface using noise textures
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Contact Foam – based on ambient occlusion, appearing near objects in contact with water
These details make the surface look more dynamic and alive.
🌊 Waves
Includes procedural wave patterns that can be easily animated. No simulation required.
🌊 Flow Map (Fake)
Uses geometry proximity to generate wave distortions near shorelines. You’ll need:
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High geometry resolution
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All shoreline objects in one collection
This effect mimics how water flows around land masses and obstacles.
🌧 Rain Effects
A rain splash effect using displacement from a ripple mask node group.
🧱 Geometry Node Group
Controls include:
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Resolution selector
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Target group for shoreline influence
This allows for proximity-based wave behavior and environmental effects.
🍃 Scatter Leaves Near Shoreline
Leaves and other objects can be auto-scattered near shorelines based on geometry proximity.
⚠️ This effect is performance-heavy. Keep it off until you finalize shoreline placement.
💧 Raindrops
Includes a raindrop generator that spawns drops on the water surface.
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Comes with a raindrop card to preserve performance
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Shader drops and object drops are not aligned, so avoid for extreme close-ups
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Includes a Geo Node group that spawns drops on any object in a selected collection
🫧 Bubbles
Distributes bubbles inside the water volume for added depth and realism.
🔹 Simple Water Shader Variant
A lightweight version priced at $0.51, available here:
Gumroad – Simple Water Shader
It includes:
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Caustics
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Contact foam
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Animated simplified waves
It excludes:
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Rain Map
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Flow Map
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Geometry Node Setups
💡 Despite being simpler, the visual output is very similar to the full version.
🎓 Credits & Resources
Helpful tutorials that guided development:
Water Shader 1.2.2 for Blender Full Version Free Download
https://zeroupload.com/07af1847b61eb023e575128fb47b29df
https://pixeldrain.com/u/fRxLGn4n
https://qiwi.gg/file/nDDn1236-WaterShader1
https://buzzheavier.com/vol0e5gnar9m
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