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UDEMY, Penny de byl | Shader Development from Scratch with CG – Unity 6 Compatible (2025) Web -DL [EN / EN Sub]

UDEMY, Penny de byl | Shader Development from Scratch with CG – Unity 6 Compatible (2025) Web -DL [EN / EN Sub]



Production: UDEMY, Penny Holistic3d
Author: Penny de byl
Genre: Video course

Description:
This course is a comprehensive programming guide using CG and the language of high -level shaders in Shaderlab Unity to create their own visual surface effects for coloring and lighting game objects. It covers the mathematics of light and surfaces and leads you through the reconstruction of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphic conveyor and provide you with the necessary set of rendering knowledge that will allow you to develop your own transparent, animated and textured shaders as soon as possible.

In this course, Penny teaches all the invaluable skills that you need to program the conveyor of computer graphics in Unity from scratch, using its recognized teaching style and knowledge gained over more than 25 years of working with games and graphics. But hold on stronger because you will find a trip to the world of computer graphics, as taught by graduate students of universities. With the help of detailed descriptions and practical seminars that study everything you need to know about rendering lines, vector mathematics, graphic buffers, color theory, 3D networks, texture maps, lighting models and much more.
After immersing in the process and creating your very first shader from scratch, we will begin lessons by studying how 3D models are structured and how it is used in the shader code to paint and display the surface in computer graphics. You will learn about all the properties of Shader and how they can be controlled in the code and using the values served through the Unity inspector.

After that, we will consider various lighting models and how lighting and surface textures can affect the final view of the render. Here a review of buffers involved in the rendering queue will be presented, with practical examples to create special effects requiring more than one drawing call. Students will also get acquainted with the power of vector mathematics and especially with a scalar work and its role in creating beautiful effects, such as contours, ring lighting and holograms. In addition, issues related to transparency and mixing will be discussed, as well as many practical seminars at which students will be able to apply their new skills to explore the code they write for a better understanding.

The next section contains all the skills gained to develop some of the most popular complex shaaders, including animated plasma and animated water with waves.

Finally, voluminous shaders are considered, with which you can create special effects, such as artificial geometry, fog and clouds.

Duration: 10:07:43
Video quality: Web-dl
Voice acting language: English

You Shoup Be Familiar with the Unity Game Engine.
You Shoup Be Able to Program in a Procedural Language Such as C#.
Anyone Fascinated by the Way Computer Graphics Works.
Anyone Wanting to Understand How to Write Their Own Shaders.
Anyone Who Loves The Visual Effects that Can Brouge Simple Code and Mathematics.

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Distribution time: 10:00 to 23:00 (at least until the first 3-5 downloaded)

[ NullPk]_Udemy – Shader Development from Scratch with Cg – Unity 6 Compatible.torrent
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Registered: 18 Mar 2025 21:27:23
Size: 7.67 GB ()
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Examination: The design was verified by the moderator Mar 18, 2025 21:48:26
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