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Training center AMS³, Alexey Merkulov, Ivan Yurikov | Architectural visualization 3DS MAX + Corona Renderer (2024) Web-DL [AD] [RU]

Training center AMS³, Alexey Merkulov, Ivan Yurikov | Architectural visualization 3DS MAX + Corona Renderer (2024) Web-DL [AD] [RU]



Production: AMS³ training center
Author: Alexey Merkulov, Ivan Yurikov
Genre: Video course

Description:
You will learn how to create modern exterior visualizations.
Get cool experience and start working 100% better than all your competitors!
We teach from scratch. We analyze each step towards the development of architectural visualization.
We accompany at each stage and tell me how to improve your work to a professional level.
We share a recipe for creating successful projects based on real cases.
We do not like 3 hour webinars. The lesson lasts an average of 20 minutes: briefly, in fact, without water we analyze the theory. You consolidate the knowledge gained in practice. We analyze the result together.
Add to a closed chat to exchange experience, search for orders and communication.
We tell you how to correctly draw up a resume and give recommendations for employment.

Who will suit this course:
Beginners
Beginners from scratch will master exterior visualization, having received the most important skill in this profession – the quick creation of steep and high -quality renders.
+ Feedback and complete analysis of work.
+ The lessons are designed for the initial level (we study the basics of programs).
+ A large library of additional materials that will be useful to a novice visualizer.

Landscape designers
You can independently create an environment, work with plants and get a commercial visualization of a suburban area at the output.
+ Learn the advanced tools for working with the landscape.
+ Learn to configure quality materials.

Designers, architects, builders:
Master new skills, you can independently develop the visualization of exterior.
This will increase the level of your projects and present your best ideas.
+ Create shots that will impress.
+ Show how your ideas will look in life, not on paper.

What will you get on the course?
You will learn from scratch to work in 3DS Max and Corona at an advanced level.
You will learn how to create any materials and textures.
You can configure and save lighting schemes.
You will learn how to quickly implement the exterior visualization projects.
You will get real practical experience in creating projects.

Duration: 27:49:18
Video quality: Web-dl
Voice acting language: Russian
Advertising: There are third -party inserts and overlays

We do not like to complicate. Over the years of work and training of our students, we have simplified the process of studying the material, sharing it according to the modules.
22 sections to fully study and practice new knowledge in practice.
Section 1. Organization of training:
1.1. How to undergo AMS training
1.2. How to install and configure Discord
1.3. How to get a certificate
Section 3. Fundamentals of modeling:
3.1. Transformations
3.2. Coordinates
3.3. Primitives
3.4. Polygonal modeling. Working with sensors
3.5. Bindings
3.6. Punctures tools
3.7. Edit Geometry
3.8. Modifiers. Part 1
3.9. Modifiers. Part 2
Section 4. Practice. Modeling cottage:
4.1. Introduction
4.2. Adding references
4.3. Creation of the basis and editing of references
4.4. Creating walls with splashes
4.5. Creating walls with geometry
4.6. Door and window openings
4.7. Second floor
4.8. Roof
4.9. Roof refinement
4.10. Tiles and Floorgenerator
4.11. Creation of planks
4.12. Windows and doors
4.13. Pipe and refinement of tiles
4.14. Angle and test render
4.15. Homework
Section 5. Practice. Modeling DWG:
5.1. Introduction
5.2. Import of a pure drawing
5.3. File preparation in AutoCAD
5.4. File Cleaning in 3DS Max
5.5. Walls of the 1st floor
5.6. Windows and doors
5.7. Crossings
5.8. Balconies
5.9. Typical floors
5.10. Roof
5.11. Entrance groups
5.12. Finalization of the scene
Section 6. BIM Models:
6.1. Preparation of the model
6.2. Model transfer
6.3. Editing
6.4. Implementation
Section 7. Primates:
7.1. Overview of angles
7.2. Set the camera
7.3. Camera settings
7.4. The practice of using the camera
7.5. Practice for selecting angles
Section 8. Natural light:
8.1. Preparation of the scene
8.2. Sun settings. Coronasun
8.3. The sky is Coronasky
8.4. Basic lighting tuning
8.5. Volumetric shadow
8.6. BL lighting. HDRI
Section 9. Artificial light sources:
9.1. Settings of an artificial light source
9.2. Directionaly. IS
9.3. Models of lamps
9.4. The arrangement of lamps
9.5. Settings of illumination
Section 10. Lightmix:
10.1. Lightmix settings
10.2. Advanced setting
Section 11. Fundamentals of Corona Renderer:
11.1. Introduction
11.2. Work with additional materials
11.3. Slate Material Editor. Part 1
11.4. Slate Material Editor. Part 2
11.5. Diffuse, Bitmap
11.6. Bitmap
11.7. Reflection, Output
11.8. Refraction
11.9. Translucency, Opages, Volumetric
11.10. BUMP, DISPLACement, MAPS
11.11. Noise, Color Correction, Mix, Falloff
11.12. Coronanormal, Coronacolor, Composite
11.13. Coronalayeredmtl, dirty brick material
11.14. Corona AO, Multi_Sub-Object
Section 12. Basic materials:
12.1. Basic glass
12.2. Color glass
12.3. Embossed glass and distortion
12.4. Metal
12.5. Selection of basic colors
12.6. Multicolored material and Material ID
12.7. Homework
Section 13. Library materials:
13.1. Corona materials library
13.2. Real-depend textures
13.3. Coronatriplanar
13.4. Scattered leaves
13.5. Homework
Section 14. Quixel Megascans:
14.1. Registration and download Quixel Bridge + Mixer
14.2. If Bridge imports – 3DS MAX does not work
14.3. Bridge interface
14.4. Bridge import – 3ds max
14.5. Mixer interface
14.6. Layers and export to mixer
Section 15. Parting materials:
15.1. Sites for downloading textures
15.2. Basic concrete
15.3. Smooth concrete
15.4. Colorful brick
15.5. Creating chamfers and Coronaroundedges
15.6. Basic tree
15.7. Wooden strips and multitexture
15.8. Masonry
15.9. Creating a scan Unwrap UVW
15.10. Decoration of asphalt
15.11. Wet asphalt
15.12. Texture in Pixplant
15.13. Texture set in Crazybump
15.14. Homework
Section 16. Natural materials:
16.1. Simplification of the material of the leaves
16.2. Leaves and Coronamultimap
16.3. Water with kaustic
16.4. Corona Distance
16.5. Editing the material of the stone
16.6. Setting up and editing soil
Section 17. Import 3DS MAX models:
17.1. Import. Introduction
17.2. Sites for downloading models
17.3. Import of models in 3DS MAX
17.4. Verification of materials and their revision
17.5. Optimization and check of nets
17.6. Optimization using Coronaproxy
Section 18. Relief:
18.1. Noise
18.2. Paint Deformation
18.3. Displace
18.4. Relief on lines (Loft, Surface, Populat Terrain)
18.5. Gaea
Section 19. Skating. Landscaping:
19.1. Corona Scatter basic settings
19.2. Corona Proxy
19.3. Corona Distance
19.4. Viewport Canvas
19.5. Script Advanced Painter
19.6. Nuanese seedling
Section 20. Practical work:
20.1. How to organize a project
20.2. Selection of reference
20.3. Setting up work space
20.4. Perspective. Installation of the camera
20.5. Modeling at home. Windows
20.6. Landscape
20.7. Layers
20.8. Seed of grass
20.9. Seat of trees and bushes
20.10. Seat of flowers
20.11. Detailing the model of the house. Panels. Expanse
20.12. Detailing the model of the house. Walls. Fireplace
20.13. Modeling the main furniture
20.14. Introduction to the composition. Lighting
20.15. Sun setting
20.16. Lightmix. Sun setting
20.17. HDRI setting
20.18. Coronasky setting
20.19. Texturing the bar. Scan
20.20. Texturing concrete
20.21. Texture. Walls. Fireplace. Floor
20.22. Texture. Table. Island. Chairs
20.23. Texture. Walls. Landscape
20.24. Creating gravel
20.25. Nuanx plants
20.26. Correction of glasses
20.27. Fake light
Section 21. Rendering:
21.1. Rending settings
21.2. Render Elements
21.3. Render’s quality and time
21.4. The states of the scene
21.5. Lightmix settings
21.6. Batch Render
Section 22. Post -cutting:
22.1. Light balance
22.2. Corona Image Editor
22.3. Replacing the sky
22.4. The effect of fog
22.5. Color correction
22.6. Settings of reflections

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