RDT – Real Displacement Textures – Volume 3

– more than 60.000.000 dense-points,
– polygon-objects with over 10.000.000 faces and
– raw scan-textures with up to 16k HDR

The maps are:
– 100% tileable
– they can dramatically speed up your workflow because there is no scattering needed
– they should work with all engines
– they can look extreme realistic

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